source/vid_glx.c:

#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
This commit is contained in:
Bill Currie 2000-06-29 09:21:23 +00:00
parent 29ef95a9b5
commit b25d03c602
5 changed files with 20 additions and 19 deletions

View file

@ -297,7 +297,7 @@ void R_RotateForEntity (entity_t *e);
// gl_rlight.c
//
extern float bubble_sintable[17], bubble_costable[17];
extern float bubble_sintable[], bubble_costable[];
extern float v_blend[4];
void R_MarkLights (dlight_t *light, int bit, mnode_t *node);