mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-06-02 18:11:12 +00:00
source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to nuke it just yet include/win32/version.h: buggered if I know. fscking configure/cvs :) include/glquake.h: remove size declarations from bubble_sintable and bubble_costable source/gl_part.c source/gl_rlight.c: 32 segments in a circle now instead of 16 and change the pointer math to cope source/gl_warp.c: nothing much. just almost double my fps. (hint: the above tables)
This commit is contained in:
parent
29ef95a9b5
commit
b25d03c602
5 changed files with 20 additions and 19 deletions
|
@ -297,7 +297,7 @@ void R_RotateForEntity (entity_t *e);
|
|||
// gl_rlight.c
|
||||
//
|
||||
|
||||
extern float bubble_sintable[17], bubble_costable[17];
|
||||
extern float bubble_sintable[], bubble_costable[];
|
||||
extern float v_blend[4];
|
||||
|
||||
void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue