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port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
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121 changed files with 1055 additions and 3086 deletions
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@ -34,7 +34,6 @@
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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#include "common.h"
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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@ -388,7 +387,7 @@ void Draw_TextureMode_f (void)
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for (i=0 ; i< 6 ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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break;
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}
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if (i == 6)
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@ -441,8 +440,8 @@ void Draw_Init (void)
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cl_verstring = Cvar_Get("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, "None");
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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!Q_strncasecmp ((char *)gl_renderer, "Mesa",4))
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if (!strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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!strncasecmp ((char *)gl_renderer, "Mesa",4))
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Cvar_Set (gl_max_size, "256");
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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