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Draw_Character -> Draw_Character8
Draw_String -> Draw_String8 Draw_Alt_String -> Draw_AltString8 You know what this means right? Draw_*16 is coming soon. Very soon.
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parent
9a348350df
commit
a3e32e213e
11 changed files with 89 additions and 89 deletions
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@ -143,14 +143,14 @@ void Draw_Init (void)
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/*
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================
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Draw_Character
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Draw_Character8
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_Character (int x, int y, int num)
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void Draw_Character8 (int x, int y, int num)
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{
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byte *dest;
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byte *source;
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@ -241,14 +241,14 @@ void Draw_Character (int x, int y, int num)
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/*
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================
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Draw_String
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Draw_String8
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================
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*/
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void Draw_String (int x, int y, char *str)
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void Draw_String8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, *str);
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Draw_Character8 (x, y, *str);
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str++;
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x += 8;
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}
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@ -256,14 +256,14 @@ void Draw_String (int x, int y, char *str)
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/*
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================
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Draw_Alt_String
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Draw_AltString8
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================
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*/
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void Draw_Alt_String (int x, int y, char *str)
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void Draw_AltString8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, (*str) | 0x80);
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Draw_Character8 (x, y, (*str) | 0x80);
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str++;
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x += 8;
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}
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@ -307,7 +307,7 @@ void Draw_Crosshair(void)
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Draw_Pixel(x, y + 1, c);
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Draw_Pixel(x, y + 3, c);
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} else if (crosshair->value)
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Draw_Character (
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Draw_Character8 (
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scr_vrect.x + scr_vrect.width/2-4 + cl_crossx->value,
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scr_vrect.y + scr_vrect.height/2-4 + cl_crossy->value,
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'+');
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@ -703,7 +703,7 @@ void Draw_ConsoleBackground (int lines)
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}
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}
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Draw_Alt_String (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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Draw_AltString8 (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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lines-14, cl_verstring->string);
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}
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