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gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
view.h: Add brightness, contrast cvars as extern menu.c: Change brightness scroller to use the brightness cvar, add contrast scroller. r_view, sw_view.c: Add brightness/contrast cvars to software, and make them work.
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5 changed files with 163 additions and 179 deletions
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@ -1264,20 +1264,19 @@ void SCR_UpdateScreen (void)
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glEnd ();
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}
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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contrast->value = bound(0.2, contrast->value, 1.0);
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contrast->value = bound(0.1, contrast->value, 1.0);
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if ((gl_polyblend->value && v_blend[3]) || contrast->value < 1)
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{
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glBegin (GL_QUADS);
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if (contrast->value < 1)
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{
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glColor4f (1, 1, 1, 1-contrast->value);
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if (contrast->value < 1) {
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glColor4f (1, 1, 1, (1 - contrast->value));
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glVertex2f (0,0);
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glVertex2f (vid.width, 0);
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glVertex2f (vid.width, vid.height);
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glVertex2f (0, vid.height);
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}
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if (gl_polyblend->value && v_blend[3])
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{
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if (gl_polyblend->value && v_blend[3]) {
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glColor4fv (v_blend);
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glVertex2f (0,0);
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glVertex2f (vid.width, 0);
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