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https://git.code.sf.net/p/quake/newtree
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A little more progress
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parent
2464548ffd
commit
9adb98d87e
7 changed files with 1557 additions and 156 deletions
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@ -461,31 +461,11 @@ void R_DrawParticles (void)
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float time1;
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float dvel;
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float frametime;
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#ifdef GLQUAKE
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unsigned char *at;
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unsigned char theAlpha;
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vec3_t up, right;
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float scale;
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qboolean alphaTestEnabled;
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GL_Bind(particletexture);
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alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST);
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if (alphaTestEnabled)
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glDisable(GL_ALPHA_TEST);
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glEnable (GL_BLEND);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBegin (GL_TRIANGLES);
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VectorScale (vup, 1.5, up);
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VectorScale (vright, 1.5, right);
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#else
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D_StartParticles ();
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VectorScale (vright, xscaleshrink, r_pright);
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VectorScale (vup, yscaleshrink, r_pup);
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VectorCopy (vpn, r_ppn);
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#endif
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frametime = host_frametime;
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time3 = frametime * 15;
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@ -522,35 +502,7 @@ void R_DrawParticles (void)
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break;
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}
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#ifdef GLQUAKE
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// hack a scale up to keep particles from disapearing
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scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
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+ (p->org[2] - r_origin[2])*vpn[2];
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if (scale < 20)
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scale = 1;
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else
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scale = 1 + scale * 0.004;
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at = (byte *)&d_8to24table[(int)p->color];
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if (p->type==pt_fire)
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theAlpha = 255*(6-p->ramp)/6;
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// theAlpha = 192;
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// else if (p->type==pt_explode || p->type==pt_explode2)
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// theAlpha = 255*(8-p->ramp)/8;
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else
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theAlpha = 255;
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glColor4ub (*at, *(at+1), *(at+2), theAlpha);
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// glColor3ubv (at);
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// glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
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glTexCoord2f (0,0);
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glVertex3fv (p->org);
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glTexCoord2f (1,0);
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glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
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glTexCoord2f (0,1);
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glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
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#else
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D_DrawParticle (p);
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#endif
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p->org[0] += p->vel[0]*frametime;
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p->org[1] += p->vel[1]*frametime;
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@ -610,14 +562,6 @@ void R_DrawParticles (void)
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}
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}
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#ifdef GLQUAKE
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glEnd ();
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glDisable (GL_BLEND);
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if (alphaTestEnabled)
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glEnable(GL_ALPHA_TEST);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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#else
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D_EndParticles ();
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#endif
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}
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