mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
This commit is contained in:
parent
1ad52d2e98
commit
986a610860
8 changed files with 82 additions and 81 deletions
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@ -32,13 +32,13 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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# include <strings.h>
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#endif
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#include <GL/gl.h>
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#include <GL/fxmesa.h>
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#include <glide/sst1vid.h>
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@ -30,8 +30,12 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef _WIN32
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// must be BEFORE include gl/gl.h
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@ -59,7 +63,7 @@ cvar_t *vid_mode;
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/*-----------------------------------------------------------------------*/
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int texture_mode = GL_LINEAR;
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int texture_mode = GL_LINEAR_MIPMAP_LINEAR; // DESPAIR: was GL_LINEAR
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int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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@ -228,8 +232,10 @@ GL_Init_Common (void)
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glShadeModel (GL_FLAT);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // DESPAIR: was GL_LINEAR
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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@ -29,53 +29,47 @@
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#define _BSD
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <ggi/ggi.h>
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#include "bothdefs.h" // needed by: common.h, net.h,
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// client.h
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h,
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// client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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#include "cl_input.h"
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#include "client.h" // need cls in this file
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#include "cmd.h"
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#include "compat.h"
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#include "console.h"
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#include "cvar.h"
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#include "d_local.h"
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#include "draw.h"
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#include "host.h"
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#include "input.h"
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#include "joystick.h"
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#include "keys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h, modelgen.h, glmodel.h
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#include "model.h" // needed by: glquake.h
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "host.h"
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#include "keys.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "sbar.h"
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#include "sound.h"
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#include "render.h" // needed by: client.h, gl_model.h,
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// glquake.h
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#include "client.h" // need cls in this file
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "qendian.h"
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#include "qargs.h"
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#include "compat.h"
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#include "d_local.h"
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#include "input.h"
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#include "cl_input.h"
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#include "sys.h"
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#include "vid.h"
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#include "view.h"
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#include "joystick.h"
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#include "wad.h"
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extern viddef_t vid; // global video state
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unsigned short d_8to16table[256];
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@ -30,12 +30,11 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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# include <strings.h>
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#endif
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#include <GL/glx.h>
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@ -29,13 +29,13 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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# include <strings.h>
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#endif
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#include <SDL.h>
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#include "cvar.h"
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@ -46,6 +46,13 @@
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#include "va.h"
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#include "vid.h"
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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// static float oldin_grab = 0;
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cvar_t *vid_fullscreen;
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@ -55,13 +62,6 @@ unsigned short d_8to16table[256];
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int modestate; // fixme: just to avoid cross-comp.
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// errors - remove later
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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@ -30,14 +30,15 @@
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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# include <strings.h>
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#endif
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#ifndef WIN32
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#include <sys/signal.h>
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# include <sys/signal.h>
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#endif
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#include <SDL.h>
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#include "console.h"
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@ -48,13 +49,6 @@
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#include "sys.h"
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#include "va.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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static qboolean vid_initialized = false;
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cvar_t *vid_fullscreen;
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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#include <windows.h>
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@ -62,6 +56,13 @@ cvar_t *vid_fullscreen;
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HWND mainwindow;
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#endif
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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static qboolean vid_initialized = false;
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cvar_t *vid_fullscreen;
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int VID_options_items = 1;
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int modestate;
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@ -34,10 +34,8 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdio.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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# include <unistd.h>
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#endif
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#if defined(HAVE_SYS_IO_H)
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# include <sys/io.h>
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@ -45,17 +43,18 @@
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# include <asm/io.h>
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#endif
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#include <stdio.h>
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#include <vga.h>
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#include "host.h"
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#include "d_local.h"
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#include "cvar.h"
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#include "cmd.h"
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#include "sys.h"
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#include "console.h"
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#include "cvar.h"
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#include "d_local.h"
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#include "host.h"
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#include "input.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "sys.h"
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void VGA_UpdatePlanarScreen (void *srcbuffer);
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#define _BSD
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <ctype.h>
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#include <errno.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <X11/Xatom.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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