Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)

This commit is contained in:
James Brown 2000-06-10 03:36:28 +00:00
parent 646dd87153
commit 957873f3bb
11 changed files with 827 additions and 33 deletions

View file

@ -243,7 +243,7 @@ void R_Init (void)
r_speeds = Cvar_Get("r_speeds", "0", CVAR_NONE, "None");
r_netgraph = Cvar_Get("r_netgraph", "0", CVAR_NONE, "None");
gl_clear = Cvar_Get("gl_clear", "0", CVAR_NONE, "None");
gl_clear = Cvar_Get("gl_clear", "1", CVAR_NONE, "None");
gl_texsort = Cvar_Get("gl_texsort", "1", CVAR_NONE, "None");
if (gl_mtexable)