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Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
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11 changed files with 827 additions and 33 deletions
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@ -243,7 +243,7 @@ void R_Init (void)
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r_speeds = Cvar_Get("r_speeds", "0", CVAR_NONE, "None");
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r_netgraph = Cvar_Get("r_netgraph", "0", CVAR_NONE, "None");
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gl_clear = Cvar_Get("gl_clear", "0", CVAR_NONE, "None");
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gl_clear = Cvar_Get("gl_clear", "1", CVAR_NONE, "None");
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gl_texsort = Cvar_Get("gl_texsort", "1", CVAR_NONE, "None");
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if (gl_mtexable)
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