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add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
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4 changed files with 13 additions and 7 deletions
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@ -272,6 +272,8 @@ void R_Init (void)
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r_skyname = Cvar_Get("r_skyname", "none", CVAR_NONE,
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"name of the current skybox");
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gl_skymultipass = Cvar_Get("gl_skymultipass", "1", CVAR_NONE,
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"controls wether the skydome is single or double pass");
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R_InitBubble();
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