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add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
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4 changed files with 13 additions and 7 deletions
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@ -225,6 +225,7 @@ extern cvar_t *gl_max_size;
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extern cvar_t *gl_playermip;
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extern cvar_t *r_skyname;
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extern cvar_t *gl_skymultipass;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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