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fix while dead players
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@ -547,6 +547,7 @@ CL_LinkPacketEntities (void)
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// set colormap
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if (s1->colormap && (s1->colormap < MAX_CLIENTS)
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&& cl.players[s1->colormap - 1].name[0]
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&& !strcmp ((*ent)->model->name, "progs/player.mdl")) {
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(*ent)->colormap = cl.players[s1->colormap - 1].translations;
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(*ent)->scoreboard = &cl.players[s1->colormap - 1];
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