move the definition of skin_t from client.h to skin.h

This commit is contained in:
Bill Currie 2001-01-20 04:10:12 +00:00
parent 5931dd6d80
commit 90f206ba5d
2 changed files with 11 additions and 10 deletions

View file

@ -37,13 +37,6 @@
#include "vid.h"
#include "zone.h"
typedef struct
{
char name[16];
qboolean failedload; // the name isn't a valid skin
cache_user_t cache;
} skin_t;
// player_state_t is the information needed by a player entity
// to do move prediction and to generate a drawable entity
typedef struct player_state_s {
@ -94,7 +87,7 @@ typedef struct player_info_s
int spectator;
byte translations[VID_GRADES*256];
skin_t *skin;
struct skin_s *skin;
} player_info_t;