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move the definition of skin_t from client.h to skin.h
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2 changed files with 11 additions and 10 deletions
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@ -37,13 +37,6 @@
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#include "vid.h"
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#include "zone.h"
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typedef struct
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{
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char name[16];
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qboolean failedload; // the name isn't a valid skin
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cache_user_t cache;
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} skin_t;
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// player_state_t is the information needed by a player entity
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// to do move prediction and to generate a drawable entity
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typedef struct player_state_s {
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@ -94,7 +87,7 @@ typedef struct player_info_s
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int spectator;
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byte translations[VID_GRADES*256];
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skin_t *skin;
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struct skin_s *skin;
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} player_info_t;
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