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https://git.code.sf.net/p/quake/newtree
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treat gl_lightmode as an int_val, epsilon checks on brightness/contrast
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parent
4e1ea06a0d
commit
903fc1583e
1 changed files with 11 additions and 10 deletions
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@ -1076,14 +1076,13 @@ void SCR_UpdateScreen (void)
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//
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//
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// LordHavoc: set lighthalf based on gl_lightmode cvar
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// LordHavoc: set lighthalf based on gl_lightmode cvar
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if (lighthalf != (gl_lightmode->value != 0))
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if (lighthalf != gl_lightmode->int_val)
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{
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{
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lighthalf = gl_lightmode->value != 0;
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lighthalf = gl_lightmode->int_val;
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if (lighthalf) {
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if (lighthalf)
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
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} else {
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else
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
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}
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R_ForceLightUpdate();
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R_ForceLightUpdate();
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}
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}
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@ -1128,11 +1127,11 @@ void SCR_UpdateScreen (void)
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f = brightness->value * 2;
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f = brightness->value * 2;
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else
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else
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f = brightness->value;
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f = brightness->value;
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if (f > 1)
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if (f >= 1.005) // epsilon
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{
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{
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glBlendFunc (GL_DST_COLOR, GL_ONE);
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glBlendFunc (GL_DST_COLOR, GL_ONE);
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glBegin (GL_QUADS);
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glBegin (GL_QUADS);
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while (f > 1)
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while (f >= 1.005) // epsilon
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{
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{
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if (f >= 2)
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if (f >= 2)
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glColor3f (1, 1, 1);
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glColor3f (1, 1, 1);
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@ -1149,10 +1148,11 @@ void SCR_UpdateScreen (void)
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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}
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Cvar_SetValue (contrast, bound (0.1, contrast->value, 1));
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Cvar_SetValue (contrast, bound (0.1, contrast->value, 1));
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if ((gl_polyblend->value && v_blend[3]) || contrast->value < 1)
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if ((gl_polyblend->value && v_blend[3]) || contrast->value < 0.999) // epsilon
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{
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{
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glBegin (GL_QUADS);
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glBegin (GL_QUADS);
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if (contrast->value < 1) {
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if (contrast->value < 0.999) // epsilon
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{
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glColor4f (1, 1, 1, (1 - contrast->value));
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glColor4f (1, 1, 1, (1 - contrast->value));
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glVertex2f (0,0);
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glVertex2f (0,0);
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glVertex2f (vid.width, 0);
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glVertex2f (vid.width, 0);
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@ -1160,7 +1160,8 @@ void SCR_UpdateScreen (void)
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glVertex2f (0, vid.height);
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glVertex2f (0, vid.height);
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}
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}
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if (gl_polyblend->value && v_blend[3]) {
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if (gl_polyblend->value && v_blend[3])
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{
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glColor4fv (v_blend);
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glColor4fv (v_blend);
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glVertex2f (0,0);
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glVertex2f (0,0);
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glVertex2f (vid.width, 0);
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glVertex2f (vid.width, 0);
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