sdl and sgl build now too :)

This commit is contained in:
Bill Currie 2001-08-15 19:39:07 +00:00
parent 305fc0c371
commit 76bee6c8ab
3 changed files with 12 additions and 8 deletions

View file

@ -235,7 +235,7 @@ qf_client_mgl_DEPENDENCIES=libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
sdl_SOURCES= vid_sdl.c in_sdl.c cl_sys_sdl.c
qf_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
qf_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
@ -293,7 +293,7 @@ qf_client_glx_DEPENDENCIES=libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c cl_sys_sdl.c
qf_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
qf_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)

View file

@ -53,8 +53,8 @@
# include <sys/mman.h>
#endif
#include <SDL.H>
#include <SDL_main.H>
#include <SDL.h>
#include <SDL_main.h>
#include "sys.h"
#include "qargs.h"
@ -98,7 +98,7 @@ int
Sys_FileTime (char *path)
{
QFile *f;
int t, retval;
int retval;
f = Qopen (path, "rb");
@ -242,9 +242,6 @@ SDL_main (int c, char **v)
double time, oldtime, newtime;
int j;
static char cwd[1024];
int t;
#ifndef WIN32
signal (SIGFPE, SIG_IGN);
#endif
@ -287,6 +284,7 @@ SDL_main (int c, char **v)
}
/* fixme: evil stub for directsound crap */
void
IN_Accumulate (void)
{
}

View file

@ -186,6 +186,12 @@ Sys_Init (void)
*/
char *newargv[256];
#ifdef main
# if main == SDL_main
# undef main
# endif
#endif
int
main (int argc, char **argv)
{