cvar doc patches from Misty

This commit is contained in:
Bill Currie 2000-12-31 04:46:04 +00:00
parent cef1be9646
commit 76a11bd74a
39 changed files with 275 additions and 251 deletions

View file

@ -1484,43 +1484,63 @@ SV_InitLocal (void)
SV_UserInit ();
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "None");
password = Cvar_Get ("password", "", CVAR_NONE, "None");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "None");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "Set the password for rcon commands");
password = Cvar_Get ("password", "", CVAR_NONE, "Set the server password for players");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "Set the spectator password");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, "None");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, "None");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE,
"The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE,
"The maximum amount of time in seconds before a client a receives an update from the server");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "Amount of frags a player must attain in order to exit the level");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
"Sets the amount of time in minutes that is needed before advancing to the next level");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
3 You can hurt yourself but you cannot hurt your teammates");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
1 The same level will be played until someone exits,
2 The same level will be played and the exit will kill anybody that tries to exit,
3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
"Sets how many clients can connect to your server, this includes spectators and players");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
value should always be equal-to or less-then the maxclients value");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
"Sets the rules for weapon and item respawning.
1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "None");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, "None");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, "None");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO, "None");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO, "None");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, "None");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "None");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, "None");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "None");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "None");
developer = Cvar_Get ("developer", "0", CVAR_NONE,
"Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server");
developer = Cvar_Get ("developer", "0", CVAR_NONE, "None");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE,
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE,
"The number of minutes that the server will keep the character of a player on the map who seems to have disconnected");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, "None");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "None");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "Sets the global value for the amount of gravity");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE,
"Sets the value that determines how fast the player should come to a complete stop");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "Sets the maximum speed a player can move");
sv_spectatormaxspeed =
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "None");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "None");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "None");
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "Sets how quickly the players accelerate in air");
sv_wateraccelerate =
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "None");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "None");
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "Sets the water friction value");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "None");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "Sets the value for auto-aiming leniency");
sv_timekick =
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, "Time cheat protection");
@ -1557,23 +1577,26 @@ SV_InitLocal (void)
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE,
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, "None");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
"Determines the rules for the IP list
0 Only IP addresses on the Ban list will be allowed onto the server,
1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "None");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
allow_download_skins =
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "Toggle if clients can download skins from the server");
allow_download_models =
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "Toggle if clients can download models from the server");
allow_download_sounds =
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "Toggle if clients can download sounds from the server");
allow_download_maps =
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "Toggle if clients can download maps from the server");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "None");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "Toggle the use of high character color names for players");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, "None");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, "FIXME: Please document"); /* FIXME: Needs documentation */
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "None");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "Toggle if server can be paused 1 is on, 0 is off");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f);