cvar doc patches from Misty

This commit is contained in:
Bill Currie 2000-12-31 04:46:04 +00:00
parent cef1be9646
commit 76a11bd74a
39 changed files with 275 additions and 251 deletions

View file

@ -820,29 +820,29 @@ V_Init (void)
void
V_Init_Cvars (void)
{
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "None");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "None");
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "How far the player must move forward before the view re-centers");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "How quickly you return to a center view after a lookup or lookdown");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "None");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "None");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "None");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "None");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "None");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "None");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "How quickly you tilt right and left when v_idlescale is enabled");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "How quickly you lean forwards and backwards when v_idlescale is enabled");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "How far you lean forwards and backwards when v_idlescale is enabled");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "None");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "Toggles whether the view remains idle");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "None");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "None");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly you straighten out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "How much your screen tilts when strafing");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "None");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "None");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "None");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "How much your weapon moves up and down when walking");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "How quickly your weapon moves up and down when walking");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "How long your weapon stays up before cycling when walking");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "None");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "None");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "None");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "How long the kick from an attack lasts");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "How much you lean when hit");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "How much you look up when hit");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "None");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "None");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "Contrast level");
}