Dabb, try this...

This commit is contained in:
Joseph Carter 2000-06-17 12:37:28 +00:00
parent ee3f88d57d
commit 6d62a506b2

View file

@ -120,7 +120,6 @@ cvar_t *gl_finish;
cvar_t *r_skyname; cvar_t *r_skyname;
extern cvar_t *gl_ztrick;
extern cvar_t *scr_fov; extern cvar_t *scr_fov;
extern byte gammatable[256]; extern byte gammatable[256];
@ -1041,39 +1040,6 @@ R_Clear
============= =============
*/ */
void R_Clear (void) void R_Clear (void)
{
if (r_mirroralpha->value != 1.0)
{
if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
glClear (GL_DEPTH_BUFFER_BIT);
gldepthmin = 0;
gldepthmax = 0.5;
glDepthFunc (GL_LEQUAL);
}
else if (gl_ztrick->value)
{
static int trickframe;
if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT);
trickframe++;
if (trickframe & 1)
{
gldepthmin = 0;
gldepthmax = 0.49999;
glDepthFunc (GL_LEQUAL);
}
else
{
gldepthmin = 1;
gldepthmax = 0.5;
glDepthFunc (GL_GEQUAL);
}
}
else
{ {
if (gl_clear->value) if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -1082,7 +1048,6 @@ void R_Clear (void)
gldepthmin = 0; gldepthmin = 0;
gldepthmax = 1; gldepthmax = 1;
glDepthFunc (GL_LEQUAL); glDepthFunc (GL_LEQUAL);
}
glDepthRange (gldepthmin, gldepthmax); glDepthRange (gldepthmin, gldepthmax);
} }