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Includes for recent fixes. (forgot to upload them)
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0793a90813
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3 changed files with 16 additions and 15 deletions
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@ -191,28 +191,28 @@
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///////////////////////////////////////////////////////////////////////////
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// QSG Protocol Extensions (Version 2)
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// Network definitions for the engine, as defined in protocol.h
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// Network definitions for the engine
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#define U_EXTEND1 (1<<7)
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#define U_EXTEND1 (1<<7)
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#define U_ALPHA (1<<17) // 1 byte, 0.0-1.0 = 0-255 (Unsent if 1)
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#define U_SCALE (1<<18) // 1 byte, scale / 16 positive, (Unsent if 1)
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#define U_EFFECTS2 (1<<19) // 1 byte, .effects & 0xFF00
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#define U_GLOWSIZE (1<<20) // 1 byte, float/8.0, signed. Unsent if 1
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#define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default, 254.
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#define U_COLORMOD (1<<22) // 1 byte, rrrgggbb. Model tinting
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#define U_EXTEND2 (1<<23) // Another byte to follow
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// LordHavoc: would be U_DELTA here (as in DarkPlaces), but in QW everything is delta compressed...
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#define U_ALPHA (1<<17) // 1 byte, 0.0-1.0 = 0-255 (Unsent if 1)
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#define U_SCALE (1<<18) // 1 byte, scale / 16 positive, (Unsent if 1)
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#define U_EFFECTS2 (1<<19) // 1 byte, .effects & 0xFF00
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#define U_GLOWSIZE (1<<20) // 1 byte, float/8.0, signed. Unsent if 1
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#define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default, 254.
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#define U_COLORMOD (1<<22) // 1 byte, rrrgggbb. Model tinting
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#define U_EXTEND2 (1<<23) // Another byte to follow
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#define U_GLOWTRAIL (1<<24) // Leave U_GLOW* trail
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#define U_VIEWMODEL (1<<25) // Attach model to view (relative). Owner only
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#define U_FRAME2 (1<<26) // 1 byte .frame & 0xFF00 (second byte)
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#define U_GLOWTRAIL (1<<24) // Leave U_GLOW* trail
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#define U_VIEWMODEL (1<<25) // Attach model to view (relative). Owner only
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#define U_FRAME2 (1<<26) // 1 byte .frame & 0xFF00 (second byte)
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#define U_UNUSED27 (1<<27) // future expansion
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#define U_UNUSED28 (1<<28) // future expansion
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#define U_UNUSED29 (1<<29) // future expansion
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#define U_UNUSED30 (1<<30) // future expansion
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#define U_EXTEND3 (1<<31) // another byte to follow, future expansion
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//==============================================
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// a sound with no channel is a local only sound
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