Bigger cleanup of glTexEnvf calls.

This commit is contained in:
Zephaniah E. Hull 2000-09-28 07:09:32 +00:00
parent 0b8cf1e303
commit 660b82e3ea
2 changed files with 0 additions and 10 deletions

View file

@ -535,7 +535,6 @@ R_RenderFullbrights (void)
glpoly_t *p; glpoly_t *p;
float *v; float *v;
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_ONE, GL_ONE); glBlendFunc(GL_ONE, GL_ONE);
for (i=1; i<MAX_GLTEXTURES; i++) { for (i=1; i<MAX_GLTEXTURES; i++) {
@ -551,8 +550,6 @@ R_RenderFullbrights (void)
glEnd(); glEnd();
} }
} }
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} }
@ -696,7 +693,6 @@ void DrawTextureChains (void)
msurface_t *s; msurface_t *s;
glDisable(GL_BLEND); glDisable(GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
for (i=0 ; i<cl.worldmodel->numtextures ; i++) for (i=0 ; i<cl.worldmodel->numtextures ; i++)
{ {
@ -708,7 +704,6 @@ void DrawTextureChains (void)
cl.worldmodel->textures[i]->texturechain = NULL; cl.worldmodel->textures[i]->texturechain = NULL;
} }
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND); glEnable(GL_BLEND);
} }
@ -795,8 +790,6 @@ void R_DrawBrushModel (entity_t *e)
if (!gl_mtexable) if (!gl_mtexable)
Cvar_SetValue (gl_texsort, 1); Cvar_SetValue (gl_texsort, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
// //
// draw texture // draw texture
// //
@ -823,8 +816,6 @@ void R_DrawBrushModel (entity_t *e)
} }
} }
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (gl_texsort->value) if (gl_texsort->value)
R_BlendLightmaps (); R_BlendLightmaps ();

View file

@ -265,7 +265,6 @@ GL_Init (void)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
} }
/* /*