mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 04:01:17 +00:00
got win32 building again. not sure (yet) if it works as advertised.
will fully test later.
This commit is contained in:
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8327d1edac
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5 changed files with 4 additions and 34 deletions
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@ -91,9 +91,6 @@ void VID_Update (vrect_t *rects);
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// or not
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// or not
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// int VID_SetMode (int modenum, unsigned char *palette);
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// int VID_SetMode (int modenum, unsigned char *palette);
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// called only on Win32, when pause happens, so the mouse can be released
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void VID_HandlePause (qboolean pause);
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void VID_LockBuffer (void);
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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void VID_UnlockBuffer (void);
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@ -1443,6 +1443,10 @@ SOURCE=.\va.c
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\vid.c
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# End Source File
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# Begin Source File
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SOURCE=.\vid_mgl.c
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SOURCE=.\vid_mgl.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -174,8 +174,3 @@ VID_InitGamma (unsigned char *pal)
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VID_BuildGammaTable (vid_gamma->value);
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VID_BuildGammaTable (vid_gamma->value);
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}
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}
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void
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VID_HandlePause (qboolean paused)
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{
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}
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@ -2651,27 +2651,6 @@ AppActivate (BOOL fActive, BOOL minimize)
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}
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}
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}
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}
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/*
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VID_HandlePause
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*/
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void
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VID_HandlePause (qboolean pause)
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{
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#if 0
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if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) {
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if (pause) {
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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} else {
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IN_ActivateMouse ();
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IN_HideMouse ();
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}
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}
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#endif
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}
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/*
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/*
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MAIN WINDOW
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MAIN WINDOW
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*/
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*/
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@ -174,11 +174,6 @@ RECT window_rect;
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// direct draw software compatability stuff
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// direct draw software compatability stuff
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void
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VID_HandlePause (qboolean pause)
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{
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}
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void
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void
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VID_ForceLockState (int lk)
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VID_ForceLockState (int lk)
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{
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{
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