The big particle rework!

Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!

Note, SOFTWARE RENDERING IS BROKEN with this commit!
This commit is contained in:
Zephaniah E. Hull 2000-10-28 08:02:08 +00:00
parent 111274c12e
commit 5d07b61d7a
16 changed files with 1249 additions and 965 deletions

View file

@ -137,21 +137,8 @@ void R_RemoveEfrags (entity_t *ent);
void R_NewMap (void);
void R_ParseParticleEffect (void);
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
void R_EntityParticles (entity_t *ent);
void R_BlobExplosion (vec3_t org);
void R_ParticleExplosion (vec3_t org);
void R_LavaSplash (vec3_t org);
void R_TeleportSplash (vec3_t org);
// LordHavoc: relative bmodel lighting
void R_PushDlights (vec3_t entorigin);
void R_InitParticles (void);
void R_ClearParticles (void);
void R_DrawParticles (void);
void R_DrawWaterSurfaces (void);
//