mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-06-02 10:01:54 +00:00
The big particle rework!
Lots of changes, more then I can cover quickly. Things now look, different, and probally much better! Note, SOFTWARE RENDERING IS BROKEN with this commit!
This commit is contained in:
parent
111274c12e
commit
5d07b61d7a
16 changed files with 1249 additions and 965 deletions
|
@ -137,21 +137,8 @@ void R_RemoveEfrags (entity_t *ent);
|
|||
|
||||
void R_NewMap (void);
|
||||
|
||||
void R_ParseParticleEffect (void);
|
||||
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
||||
void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
|
||||
|
||||
void R_EntityParticles (entity_t *ent);
|
||||
void R_BlobExplosion (vec3_t org);
|
||||
void R_ParticleExplosion (vec3_t org);
|
||||
void R_LavaSplash (vec3_t org);
|
||||
void R_TeleportSplash (vec3_t org);
|
||||
|
||||
// LordHavoc: relative bmodel lighting
|
||||
void R_PushDlights (vec3_t entorigin);
|
||||
void R_InitParticles (void);
|
||||
void R_ClearParticles (void);
|
||||
void R_DrawParticles (void);
|
||||
void R_DrawWaterSurfaces (void);
|
||||
|
||||
//
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue