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The big particle rework!
Lots of changes, more then I can cover quickly. Things now look, different, and probally much better! Note, SOFTWARE RENDERING IS BROKEN with this commit!
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16 changed files with 1249 additions and 965 deletions
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include/r_dynamic.h
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include/r_dynamic.h
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/*
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render.h
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public interface to refresh functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _R_DYNAMIC_H
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#define _R_DYNAMIC_H
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#include "mathlib.h"
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void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
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void R_RunParticleEffect (vec3_t org, int color, int count);
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void R_RunPuffEffect (vec3_t org, int type, int count);
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void R_RunSpikeEffect (vec3_t org, byte type);
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void R_BlobExplosion (vec3_t org);
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void R_ParticleExplosion (vec3_t org);
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void R_LavaSplash (vec3_t org);
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void R_TeleportSplash (vec3_t org);
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void R_InitParticles (void);
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void R_ClearParticles (void);
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void R_DrawParticles (void);
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#endif // _R_DYNAMIC_H
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