mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-05-30 16:50:48 +00:00
Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
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172 changed files with 26949 additions and 26640 deletions
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@ -37,14 +37,14 @@
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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cvar_t *bgmvolume;
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cvar_t *volume;
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cvar_t *bgmvolume;
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cvar_t *volume;
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void
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@ -56,9 +56,9 @@ S_Init (void)
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void
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S_Init_Cvars (void)
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{
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volume = Cvar_Get("volume", "0.7", CVAR_ARCHIVE, "None");
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loadas8bit = Cvar_Get("loadas8bit", "0", CVAR_NONE, "None");
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bgmvolume = Cvar_Get("bgmvolume", "1", CVAR_ARCHIVE, "None");
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volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "None");
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loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "None");
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "None");
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}
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void
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@ -92,7 +92,8 @@ S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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}
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void
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S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,
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float attenuation)
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{
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}
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@ -101,7 +102,7 @@ S_StopSound (int entnum, int entchannel)
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{
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}
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sfx_t *
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sfx_t *
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S_PrecacheSound (char *sample)
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{
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return NULL;
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@ -141,4 +142,3 @@ void
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S_LocalSound (char *s)
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{
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}
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