mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-05-30 08:40:39 +00:00
Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
This commit is contained in:
parent
b62d75a774
commit
54e2a4d9d3
172 changed files with 26949 additions and 26640 deletions
517
source/mathlib.c
517
source/mathlib.c
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@ -27,7 +27,7 @@
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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@ -37,24 +37,25 @@
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#include "mathlib.h"
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#include "model.h"
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void Sys_Error (char *error, ...);
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void Sys_Error (char *error, ...);
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vec3_t vec3_origin = {0,0,0};
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int nanmask = 255<<23;
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vec3_t vec3_origin = { 0, 0, 0 };
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int nanmask = 255 << 23;
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/*-----------------------------------------------------------------*/
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#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
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void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
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void
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ProjectPointOnPlane (vec3_t dst, const vec3_t p, const vec3_t normal)
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{
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float d;
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vec3_t n;
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float inv_denom;
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float d;
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vec3_t n;
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float inv_denom;
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inv_denom = 1.0F / DotProduct( normal, normal );
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inv_denom = 1.0F / DotProduct (normal, normal);
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d = DotProduct( normal, p ) * inv_denom;
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d = DotProduct (normal, p) * inv_denom;
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n[0] = normal[0] * inv_denom;
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n[1] = normal[1] * inv_denom;
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@ -68,36 +69,32 @@ void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
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/*
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** assumes "src" is normalized
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*/
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void PerpendicularVector( vec3_t dst, const vec3_t src )
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void
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PerpendicularVector (vec3_t dst, const vec3_t src)
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{
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int pos;
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int i;
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float minelem = 1.0F;
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vec3_t tempvec;
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int pos;
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int i;
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float minelem = 1.0F;
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vec3_t tempvec;
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/*
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** find the smallest magnitude axially aligned vector
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*/
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for ( pos = 0, i = 0; i < 3; i++ )
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{
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if ( fabs( src[i] ) < minelem )
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{
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/*
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** find the smallest magnitude axially aligned vector */
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for (pos = 0, i = 0; i < 3; i++) {
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if (fabs (src[i]) < minelem) {
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pos = i;
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minelem = fabs( src[i] );
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minelem = fabs (src[i]);
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}
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}
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tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
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tempvec[pos] = 1.0F;
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/*
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** project the point onto the plane defined by src
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*/
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ProjectPointOnPlane( dst, tempvec, src );
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/*
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** project the point onto the plane defined by src */
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ProjectPointOnPlane (dst, tempvec, src);
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/*
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** normalize the result
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*/
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VectorNormalize( dst );
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/*
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** normalize the result */
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VectorNormalize (dst);
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}
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#if defined(_WIN32) && !defined(__GNUC__)
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#endif
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void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
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void
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RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point,
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float degrees)
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{
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float m[3][3];
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float im[3][3];
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float zrot[3][3];
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float tmpmat[3][3];
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float rot[3][3];
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int i;
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vec3_t vr, vup, vf;
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float m[3][3];
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float im[3][3];
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float zrot[3][3];
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float tmpmat[3][3];
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float rot[3][3];
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int i;
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vec3_t vr, vup, vf;
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vf[0] = dir[0];
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vf[1] = dir[1];
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vf[2] = dir[2];
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PerpendicularVector( vr, dir );
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CrossProduct( vr, vf, vup );
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PerpendicularVector (vr, dir);
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CrossProduct (vr, vf, vup);
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m[0][0] = vr[0];
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m[1][0] = vr[1];
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@ -134,7 +133,7 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
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m[1][2] = vf[1];
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m[2][2] = vf[2];
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memcpy( im, m, sizeof( im ) );
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memcpy (im, m, sizeof (im));
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im[0][1] = m[1][0];
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im[0][2] = m[2][0];
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@ -143,20 +142,20 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
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im[2][0] = m[0][2];
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im[2][1] = m[1][2];
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memset( zrot, 0, sizeof( zrot ) );
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memset (zrot, 0, sizeof (zrot));
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zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
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zrot[0][0] = cos( DEG2RAD( degrees ) );
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zrot[0][1] = sin( DEG2RAD( degrees ) );
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zrot[1][0] = -sin( DEG2RAD( degrees ) );
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zrot[1][1] = cos( DEG2RAD( degrees ) );
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zrot[0][0] = cos (DEG2RAD (degrees));
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zrot[0][1] = sin (DEG2RAD (degrees));
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zrot[1][0] = -sin (DEG2RAD (degrees));
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zrot[1][1] = cos (DEG2RAD (degrees));
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R_ConcatRotations( m, zrot, tmpmat );
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R_ConcatRotations( tmpmat, im, rot );
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R_ConcatRotations (m, zrot, tmpmat);
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R_ConcatRotations (tmpmat, im, rot);
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for ( i = 0; i < 3; i++ )
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{
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dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
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for (i = 0; i < 3; i++) {
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dst[i] =
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rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
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}
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}
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/*-----------------------------------------------------------------*/
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float anglemod(float a)
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float
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anglemod (float a)
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{
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#if 0
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if (a >= 0)
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a -= 360*(int)(a/360);
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a -= 360 * (int) (a / 360);
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else
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a += 360*( 1 + (int)(-a/360) );
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a += 360 * (1 + (int) (-a / 360));
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#endif
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a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
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a = (360.0 / 65536) * ((int) (a * (65536 / 360.0)) & 65535);
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return a;
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}
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Split out like this for ASM to call.
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==================
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*/
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void BOPS_Error (void)
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void
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BOPS_Error (void)
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{
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Sys_Error ("BoxOnPlaneSide: Bad signbits");
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}
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@ -199,16 +200,18 @@ BoxOnPlaneSide
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Returns 1, 2, or 1 + 2
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==================
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*/
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
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int
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BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
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{
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float dist1, dist2;
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int sides;
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float dist1, dist2;
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int sides;
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#if 0 // this is done by the BOX_ON_PLANE_SIDE macro before calling this
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// function
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#if 0 // this is done by the
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// BOX_ON_PLANE_SIDE macro before
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// calling this
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// function
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// fast axial cases
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if (p->type < 3)
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{
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if (p->type < 3) {
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if (p->dist <= emins[p->type])
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return 1;
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if (p->dist >= emaxs[p->type])
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return 3;
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}
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#endif
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// general case
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switch (p->signbits)
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{
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case 0:
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dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
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dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
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break;
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case 1:
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dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
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dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
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break;
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case 2:
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dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
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dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
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break;
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case 3:
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dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
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dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
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break;
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case 4:
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dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
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dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
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break;
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case 5:
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dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
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dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
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break;
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case 6:
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dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
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dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
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break;
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case 7:
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dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
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dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
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break;
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default:
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dist1 = dist2 = 0; // shut up compiler
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BOPS_Error ();
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break;
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switch (p->signbits) {
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case 0:
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dist1 =
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p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emaxs[2];
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dist2 =
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p->normal[0] * emins[0] + p->normal[1] * emins[1] +
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p->normal[2] * emins[2];
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break;
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case 1:
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dist1 =
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p->normal[0] * emins[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emaxs[2];
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dist2 =
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p->normal[0] * emaxs[0] + p->normal[1] * emins[1] +
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p->normal[2] * emins[2];
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break;
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case 2:
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dist1 =
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p->normal[0] * emaxs[0] + p->normal[1] * emins[1] +
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p->normal[2] * emaxs[2];
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dist2 =
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p->normal[0] * emins[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emins[2];
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break;
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case 3:
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dist1 =
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p->normal[0] * emins[0] + p->normal[1] * emins[1] +
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p->normal[2] * emaxs[2];
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dist2 =
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p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emins[2];
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break;
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case 4:
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dist1 =
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p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emins[2];
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dist2 =
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p->normal[0] * emins[0] + p->normal[1] * emins[1] +
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p->normal[2] * emaxs[2];
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break;
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case 5:
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dist1 =
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p->normal[0] * emins[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emins[2];
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dist2 =
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p->normal[0] * emaxs[0] + p->normal[1] * emins[1] +
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p->normal[2] * emaxs[2];
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break;
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case 6:
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dist1 =
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p->normal[0] * emaxs[0] + p->normal[1] * emins[1] +
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p->normal[2] * emins[2];
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dist2 =
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p->normal[0] * emins[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emaxs[2];
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break;
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case 7:
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dist1 =
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p->normal[0] * emins[0] + p->normal[1] * emins[1] +
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p->normal[2] * emins[2];
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dist2 =
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p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] +
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p->normal[2] * emaxs[2];
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break;
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default:
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dist1 = dist2 = 0; // shut up compiler
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BOPS_Error ();
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break;
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}
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#if 0
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int i;
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vec3_t corners[2];
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int i;
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vec3_t corners[2];
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for (i=0 ; i<3 ; i++)
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{
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if (plane->normal[i] < 0)
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{
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for (i = 0; i < 3; i++) {
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if (plane->normal[i] < 0) {
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corners[0][i] = emins[i];
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corners[1][i] = emaxs[i];
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}
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else
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{
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} else {
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corners[1][i] = emins[i];
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corners[0][i] = emaxs[i];
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}
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@ -292,8 +322,8 @@ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
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sides |= 2;
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#ifdef PARANOID
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if (sides == 0)
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Sys_Error ("BoxOnPlaneSide: sides==0");
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if (sides == 0)
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Sys_Error ("BoxOnPlaneSide: sides==0");
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#endif
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return sides;
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@ -302,137 +332,150 @@ if (sides == 0)
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#endif
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void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
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void
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AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
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{
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float angle;
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float sr, sp, sy, cr, cp, cy;
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angle = angles[YAW] * (M_PI*2 / 360);
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sy = sin(angle);
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cy = cos(angle);
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angle = angles[PITCH] * (M_PI*2 / 360);
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sp = sin(angle);
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cp = cos(angle);
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angle = angles[ROLL] * (M_PI*2 / 360);
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sr = sin(angle);
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cr = cos(angle);
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float angle;
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float sr, sp, sy, cr, cp, cy;
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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angle = angles[YAW] * (M_PI * 2 / 360);
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sy = sin (angle);
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cy = cos (angle);
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angle = angles[PITCH] * (M_PI * 2 / 360);
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sp = sin (angle);
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cp = cos (angle);
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angle = angles[ROLL] * (M_PI * 2 / 360);
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sr = sin (angle);
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cr = cos (angle);
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forward[0] = cp * cy;
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forward[1] = cp * sy;
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forward[2] = -sp;
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right[0] = (-1*sr*sp*cy+-1*cr*-sy);
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right[1] = (-1*sr*sp*sy+-1*cr*cy);
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right[2] = -1*sr*cp;
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up[0] = (cr*sp*cy+-sr*-sy);
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up[1] = (cr*sp*sy+-sr*cy);
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up[2] = cr*cp;
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right[0] = (-1 * sr * sp * cy + -1 * cr * -sy);
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right[1] = (-1 * sr * sp * sy + -1 * cr * cy);
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right[2] = -1 * sr * cp;
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up[0] = (cr * sp * cy + -sr * -sy);
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up[1] = (cr * sp * sy + -sr * cy);
|
||||
up[2] = cr * cp;
|
||||
}
|
||||
|
||||
int VectorCompare (vec3_t v1, vec3_t v2)
|
||||
int
|
||||
VectorCompare (vec3_t v1, vec3_t v2)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
if (v1[i] != v2[i])
|
||||
return 0;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
|
||||
void
|
||||
VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
|
||||
{
|
||||
vecc[0] = veca[0] + scale*vecb[0];
|
||||
vecc[1] = veca[1] + scale*vecb[1];
|
||||
vecc[2] = veca[2] + scale*vecb[2];
|
||||
vecc[0] = veca[0] + scale * vecb[0];
|
||||
vecc[1] = veca[1] + scale * vecb[1];
|
||||
vecc[2] = veca[2] + scale * vecb[2];
|
||||
}
|
||||
|
||||
|
||||
vec_t _DotProduct (vec3_t v1, vec3_t v2)
|
||||
vec_t
|
||||
_DotProduct (vec3_t v1, vec3_t v2)
|
||||
{
|
||||
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
|
||||
void
|
||||
_VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
|
||||
{
|
||||
out[0] = veca[0]-vecb[0];
|
||||
out[1] = veca[1]-vecb[1];
|
||||
out[2] = veca[2]-vecb[2];
|
||||
out[0] = veca[0] - vecb[0];
|
||||
out[1] = veca[1] - vecb[1];
|
||||
out[2] = veca[2] - vecb[2];
|
||||
}
|
||||
|
||||
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
|
||||
void
|
||||
_VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
|
||||
{
|
||||
out[0] = veca[0]+vecb[0];
|
||||
out[1] = veca[1]+vecb[1];
|
||||
out[2] = veca[2]+vecb[2];
|
||||
out[0] = veca[0] + vecb[0];
|
||||
out[1] = veca[1] + vecb[1];
|
||||
out[2] = veca[2] + vecb[2];
|
||||
}
|
||||
|
||||
void _VectorCopy (vec3_t in, vec3_t out)
|
||||
void
|
||||
_VectorCopy (vec3_t in, vec3_t out)
|
||||
{
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
}
|
||||
|
||||
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
|
||||
void
|
||||
CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
|
||||
{
|
||||
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
||||
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
||||
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
||||
cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
|
||||
cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
|
||||
cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
|
||||
}
|
||||
|
||||
double sqrt(double x);
|
||||
double sqrt (double x);
|
||||
|
||||
vec_t Length(vec3_t v)
|
||||
vec_t
|
||||
Length (vec3_t v)
|
||||
{
|
||||
int i;
|
||||
float length;
|
||||
|
||||
int i;
|
||||
float length;
|
||||
|
||||
length = 0;
|
||||
for (i=0 ; i< 3 ; i++)
|
||||
length += v[i]*v[i];
|
||||
length = sqrt (length); // FIXME
|
||||
for (i = 0; i < 3; i++)
|
||||
length += v[i] * v[i];
|
||||
length = sqrt (length); // FIXME
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
float VectorNormalize (vec3_t v)
|
||||
float
|
||||
VectorNormalize (vec3_t v)
|
||||
{
|
||||
float length, ilength;
|
||||
float length, ilength;
|
||||
|
||||
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
||||
length = sqrt (length); // FIXME
|
||||
length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
|
||||
length = sqrt (length); // FIXME
|
||||
|
||||
if (length)
|
||||
{
|
||||
ilength = 1/length;
|
||||
if (length) {
|
||||
ilength = 1 / length;
|
||||
v[0] *= ilength;
|
||||
v[1] *= ilength;
|
||||
v[2] *= ilength;
|
||||
}
|
||||
|
||||
|
||||
return length;
|
||||
|
||||
}
|
||||
|
||||
void VectorInverse (vec3_t v)
|
||||
void
|
||||
VectorInverse (vec3_t v)
|
||||
{
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
}
|
||||
|
||||
void VectorScale (vec3_t in, vec_t scale, vec3_t out)
|
||||
void
|
||||
VectorScale (vec3_t in, vec_t scale, vec3_t out)
|
||||
{
|
||||
out[0] = in[0]*scale;
|
||||
out[1] = in[1]*scale;
|
||||
out[2] = in[2]*scale;
|
||||
out[0] = in[0] * scale;
|
||||
out[1] = in[1] * scale;
|
||||
out[2] = in[2] * scale;
|
||||
}
|
||||
|
||||
|
||||
int Q_log2(int val)
|
||||
int
|
||||
Q_log2 (int val)
|
||||
{
|
||||
int answer=0;
|
||||
while ((val>>=1) != 0)
|
||||
int answer = 0;
|
||||
|
||||
while ((val >>= 1) != 0)
|
||||
answer++;
|
||||
return answer;
|
||||
}
|
||||
|
@ -443,26 +486,27 @@ int Q_log2(int val)
|
|||
R_ConcatRotations
|
||||
================
|
||||
*/
|
||||
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
|
||||
void
|
||||
R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
|
||||
{
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
|
||||
in1[0][2] * in2[2][0];
|
||||
in1[0][2] * in2[2][0];
|
||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
|
||||
in1[0][2] * in2[2][1];
|
||||
in1[0][2] * in2[2][1];
|
||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
|
||||
in1[0][2] * in2[2][2];
|
||||
in1[0][2] * in2[2][2];
|
||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
|
||||
in1[1][2] * in2[2][0];
|
||||
in1[1][2] * in2[2][0];
|
||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
|
||||
in1[1][2] * in2[2][1];
|
||||
in1[1][2] * in2[2][1];
|
||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
|
||||
in1[1][2] * in2[2][2];
|
||||
in1[1][2] * in2[2][2];
|
||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
|
||||
in1[2][2] * in2[2][0];
|
||||
in1[2][2] * in2[2][0];
|
||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
|
||||
in1[2][2] * in2[2][1];
|
||||
in1[2][2] * in2[2][1];
|
||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
|
||||
in1[2][2] * in2[2][2];
|
||||
in1[2][2] * in2[2][2];
|
||||
}
|
||||
|
||||
|
||||
|
@ -471,32 +515,33 @@ void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
|
|||
R_ConcatTransforms
|
||||
================
|
||||
*/
|
||||
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
|
||||
void
|
||||
R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
|
||||
{
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
|
||||
in1[0][2] * in2[2][0];
|
||||
in1[0][2] * in2[2][0];
|
||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
|
||||
in1[0][2] * in2[2][1];
|
||||
in1[0][2] * in2[2][1];
|
||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
|
||||
in1[0][2] * in2[2][2];
|
||||
in1[0][2] * in2[2][2];
|
||||
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] +
|
||||
in1[0][2] * in2[2][3] + in1[0][3];
|
||||
in1[0][2] * in2[2][3] + in1[0][3];
|
||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
|
||||
in1[1][2] * in2[2][0];
|
||||
in1[1][2] * in2[2][0];
|
||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
|
||||
in1[1][2] * in2[2][1];
|
||||
in1[1][2] * in2[2][1];
|
||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
|
||||
in1[1][2] * in2[2][2];
|
||||
in1[1][2] * in2[2][2];
|
||||
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] +
|
||||
in1[1][2] * in2[2][3] + in1[1][3];
|
||||
in1[1][2] * in2[2][3] + in1[1][3];
|
||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
|
||||
in1[2][2] * in2[2][0];
|
||||
in1[2][2] * in2[2][0];
|
||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
|
||||
in1[2][2] * in2[2][1];
|
||||
in1[2][2] * in2[2][1];
|
||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
|
||||
in1[2][2] * in2[2][2];
|
||||
in1[2][2] * in2[2][2];
|
||||
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] +
|
||||
in1[2][2] * in2[2][3] + in1[2][3];
|
||||
in1[2][2] * in2[2][3] + in1[2][3];
|
||||
}
|
||||
|
||||
|
||||
|
@ -510,40 +555,37 @@ quotient must fit in 32 bits.
|
|||
====================
|
||||
*/
|
||||
|
||||
void FloorDivMod (double numer, double denom, int *quotient,
|
||||
int *rem)
|
||||
void
|
||||
FloorDivMod (double numer, double denom, int *quotient, int *rem)
|
||||
{
|
||||
int q, r;
|
||||
double x;
|
||||
int q, r;
|
||||
double x;
|
||||
|
||||
#ifndef PARANOID
|
||||
if (denom <= 0.0)
|
||||
Sys_Error ("FloorDivMod: bad denominator %d\n", denom);
|
||||
|
||||
// if ((floor(numer) != numer) || (floor(denom) != denom))
|
||||
// Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n",
|
||||
// numer, denom);
|
||||
// if ((floor(numer) != numer) || (floor(denom) != denom))
|
||||
// Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n",
|
||||
// numer, denom);
|
||||
#endif
|
||||
|
||||
if (numer >= 0.0)
|
||||
{
|
||||
if (numer >= 0.0) {
|
||||
|
||||
x = floor(numer / denom);
|
||||
q = (int)x;
|
||||
r = (int)floor(numer - (x * denom));
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// perform operations with positive values, and fix mod to make floor-based
|
||||
//
|
||||
x = floor(-numer / denom);
|
||||
q = -(int)x;
|
||||
r = (int)floor(-numer - (x * denom));
|
||||
if (r != 0)
|
||||
{
|
||||
x = floor (numer / denom);
|
||||
q = (int) x;
|
||||
r = (int) floor (numer - (x * denom));
|
||||
} else {
|
||||
//
|
||||
// perform operations with positive values, and fix mod to make
|
||||
// floor-based
|
||||
//
|
||||
x = floor (-numer / denom);
|
||||
q = -(int) x;
|
||||
r = (int) floor (-numer - (x * denom));
|
||||
if (r != 0) {
|
||||
q--;
|
||||
r = (int)denom - r;
|
||||
r = (int) denom - r;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -557,16 +599,14 @@ void FloorDivMod (double numer, double denom, int *quotient,
|
|||
GreatestCommonDivisor
|
||||
====================
|
||||
*/
|
||||
int GreatestCommonDivisor (int i1, int i2)
|
||||
int
|
||||
GreatestCommonDivisor (int i1, int i2)
|
||||
{
|
||||
if (i1 > i2)
|
||||
{
|
||||
if (i1 > i2) {
|
||||
if (i2 == 0)
|
||||
return (i1);
|
||||
return GreatestCommonDivisor (i2, i1 % i2);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (i1 == 0)
|
||||
return (i2);
|
||||
return GreatestCommonDivisor (i1, i2 % i1);
|
||||
|
@ -586,13 +626,14 @@ Inverts an 8.24 value to a 16.16 value
|
|||
====================
|
||||
*/
|
||||
|
||||
fixed16_t Invert24To16(fixed16_t val)
|
||||
fixed16_t
|
||||
Invert24To16 (fixed16_t val)
|
||||
{
|
||||
if (val < 256)
|
||||
return (0xFFFFFFFF);
|
||||
|
||||
return (fixed16_t)
|
||||
(((double)0x10000 * (double)0x1000000 / (double)val) + 0.5);
|
||||
(((double) 0x10000 * (double) 0x1000000 / (double) val) + 0.5);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue