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https://git.code.sf.net/p/quake/newtree
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buh bye gl_model.h
This commit is contained in:
parent
884b19f02d
commit
497ba1a82f
12 changed files with 16 additions and 452 deletions
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@ -45,9 +45,9 @@
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "render.h" // needed by: client.h, model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -35,7 +35,7 @@
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "zone.h" // needed by: client.h, gl_model.h
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#include "zone.h" // needed by: client.h, model.h
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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@ -45,9 +45,9 @@
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "render.h" // needed by: client.h, model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -41,7 +41,7 @@
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#include "sys.h"
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#include "zone.h" // needed by: client.h, gl_model.h
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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// modelgen.h, model.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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@ -50,9 +50,9 @@
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "render.h" // needed by: client.h, model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -47,7 +47,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -47,7 +47,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -49,7 +49,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -46,7 +46,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -47,7 +47,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -54,7 +54,7 @@
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#include "screen.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -57,7 +57,7 @@
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#include "sound.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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@ -47,7 +47,7 @@
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "gl_model.h" // needed by: glquake.h
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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