buh bye gl_model.h

This commit is contained in:
Dan Olson 2000-05-13 20:47:01 +00:00
parent 884b19f02d
commit 497ba1a82f
12 changed files with 16 additions and 452 deletions

View file

@ -45,9 +45,9 @@
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "render.h" // needed by: client.h, model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -35,7 +35,7 @@
#include "bspfile.h" // needed by: glquake.h
#include "vid.h"
#include "sys.h"
#include "zone.h" // needed by: client.h, gl_model.h
#include "zone.h" // needed by: client.h, model.h
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
// modelgen.h, glmodel.h
#include "wad.h"
@ -45,9 +45,9 @@
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "render.h" // needed by: client.h, model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -41,7 +41,7 @@
#include "sys.h"
#include "zone.h" // needed by: client.h, gl_model.h
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
// modelgen.h, glmodel.h
// modelgen.h, model.h
#include "wad.h"
#include "draw.h"
#include "cvar.h"
@ -50,9 +50,9 @@
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "render.h" // needed by: client.h, model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -47,7 +47,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -47,7 +47,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -49,7 +49,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -46,7 +46,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -47,7 +47,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -54,7 +54,7 @@
#include "screen.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -57,7 +57,7 @@
#include "sound.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"

View file

@ -47,7 +47,7 @@
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
#include "client.h" // need cls in this file
#include "gl_model.h" // needed by: glquake.h
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"