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https://git.code.sf.net/p/quake/newtree
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Minor cleanup (dibwindow) and some cosmetic changes :)
This commit is contained in:
parent
f4c300676f
commit
4822383a94
1 changed files with 25 additions and 29 deletions
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@ -112,7 +112,7 @@ int DIBWidth, DIBHeight;
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RECT WindowRect;
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RECT WindowRect;
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DWORD WindowStyle, ExWindowStyle;
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DWORD WindowStyle, ExWindowStyle;
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HWND mainwindow, dibwindow;
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HWND mainwindow;
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int vid_modenum = NO_MODE;
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int vid_modenum = NO_MODE;
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int vid_realmode;
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int vid_realmode;
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@ -252,23 +252,23 @@ VID_SetWindowedMode (int modenum)
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height = rect.bottom - rect.top;
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height = rect.bottom - rect.top;
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// Create the DIB window
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// Create the DIB window
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dibwindow = CreateWindowEx (ExWindowStyle,
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mainwindow = CreateWindowEx (ExWindowStyle,
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"WinQuake",
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"QuakeForge",
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"GLQuake",
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"GLQuakeWorld",
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WindowStyle,
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WindowStyle,
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rect.left, rect.top,
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rect.left, rect.top,
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width,
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width,
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height, NULL, NULL, global_hInstance, NULL);
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height, NULL, NULL, global_hInstance, NULL);
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if (!dibwindow)
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if (!mainwindow)
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Sys_Error ("Couldn't create DIB window");
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Sys_Error ("Couldn't create DIB window");
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// Center and show the DIB window
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// Center and show the DIB window
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CenterWindow (dibwindow, WindowRect.right - WindowRect.left,
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CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top, false);
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WindowRect.bottom - WindowRect.top, false);
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (dibwindow);
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UpdateWindow (mainwindow);
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modestate = MS_WINDOWED;
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modestate = MS_WINDOWED;
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@ -276,9 +276,9 @@ VID_SetWindowedMode (int modenum)
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// (to avoid flickering when re-sizing the window on the desktop),
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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// empty while Quake starts up.
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hdc = GetDC (dibwindow);
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hdc = GetDC (mainwindow);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC (dibwindow, hdc);
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ReleaseDC (mainwindow, hdc);
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if (vid.conheight > modelist[modenum].height)
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if (vid.conheight > modelist[modenum].height)
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vid.conheight = modelist[modenum].height;
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vid.conheight = modelist[modenum].height;
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@ -289,8 +289,6 @@ VID_SetWindowedMode (int modenum)
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vid.numpages = 2;
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vid.numpages = 2;
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mainwindow = dibwindow;
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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@ -339,27 +337,27 @@ VID_SetFullDIBMode (int modenum)
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height = rect.bottom - rect.top;
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height = rect.bottom - rect.top;
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// Create the DIB window
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// Create the DIB window
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dibwindow = CreateWindowEx (ExWindowStyle,
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mainwindow = CreateWindowEx (ExWindowStyle,
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"WinQuake",
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"QuakeForge",
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"GLQuake",
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"GLQuakeWorld",
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WindowStyle,
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WindowStyle,
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rect.left, rect.top,
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rect.left, rect.top,
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width,
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width,
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height, NULL, NULL, global_hInstance, NULL);
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height, NULL, NULL, global_hInstance, NULL);
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if (!dibwindow)
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if (!mainwindow)
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Sys_Error ("Couldn't create DIB window");
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Sys_Error ("Couldn't create DIB window");
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (dibwindow);
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UpdateWindow (mainwindow);
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// Because we have set the background brush for the window to NULL
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// Because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop), we
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// (to avoid flickering when re-sizing the window on the desktop), we
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// clear the window to black when created, otherwise it will be
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// clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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// empty while Quake starts up.
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hdc = GetDC (dibwindow);
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hdc = GetDC (mainwindow);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC (dibwindow, hdc);
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ReleaseDC (mainwindow, hdc);
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if (vid.conheight > modelist[modenum].height)
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if (vid.conheight > modelist[modenum].height)
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vid.conheight = modelist[modenum].height;
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vid.conheight = modelist[modenum].height;
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@ -374,8 +372,6 @@ VID_SetFullDIBMode (int modenum)
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window_x = 0;
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window_x = 0;
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window_y = 0;
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window_y = 0;
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mainwindow = dibwindow;
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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@ -808,14 +804,14 @@ VID_Shutdown (void)
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if (hRC)
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if (hRC)
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wglDeleteContext (hRC);
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wglDeleteContext (hRC);
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if (hDC && dibwindow)
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if (hDC && mainwindow)
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ReleaseDC (dibwindow, hDC);
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ReleaseDC (mainwindow, hDC);
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if (modestate == MS_FULLDIB)
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if (modestate == MS_FULLDIB)
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ChangeDisplaySettings (NULL, 0);
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ChangeDisplaySettings (NULL, 0);
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if (maindc && dibwindow)
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if (maindc && mainwindow)
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ReleaseDC (dibwindow, maindc);
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ReleaseDC (mainwindow, maindc);
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AppActivate (false, false);
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AppActivate (false, false);
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}
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}
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@ -1126,8 +1122,8 @@ MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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case WM_DESTROY:
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case WM_DESTROY:
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{
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{
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if (dibwindow)
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if (mainwindow)
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DestroyWindow (dibwindow);
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DestroyWindow (mainwindow);
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PostQuitMessage (0);
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PostQuitMessage (0);
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}
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}
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@ -1327,7 +1323,7 @@ VID_InitDIB (HINSTANCE hInstance)
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.hbrBackground = NULL;
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wc.lpszMenuName = 0;
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wc.lpszMenuName = 0;
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wc.lpszClassName = "WinQuake";
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wc.lpszClassName = "QuakeForge";
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if (!RegisterClass (&wc))
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if (!RegisterClass (&wc))
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Sys_Error ("Couldn't register window class");
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Sys_Error ("Couldn't register window class");
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