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https://git.code.sf.net/p/quake/newtree
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some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet. .gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :) include/Makefile.am: forgot to add the new x11 related headers source/makefile.am: move snd_dma.c from cient sources to snd lib and add snd_null.c source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
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6 changed files with 132 additions and 9 deletions
118
source/snd_null.c
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118
source/snd_null.c
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/*
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snd_null.c
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include this instead of all the other snd_* files to have no sound
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code whatsoever
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <qtypes.h>
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#include <sound.h>
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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cvar_t *bgmvolume;
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cvar_t *volume;
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void S_Init (void)
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{
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}
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void S_AmbientOff (void)
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{
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}
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void S_AmbientOn (void)
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{
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}
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void S_Shutdown (void)
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{
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}
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void S_TouchSound (char *sample)
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{
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}
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void S_ClearBuffer (void)
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{
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}
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void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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{
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}
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void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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{
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}
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void S_StopSound (int entnum, int entchannel)
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{
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}
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sfx_t *S_PrecacheSound (char *sample)
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{
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return NULL;
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}
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void S_ClearPrecache (void)
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{
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}
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void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void S_StopAllSounds (qboolean clear)
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{
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}
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void S_BeginPrecaching (void)
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{
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}
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void S_EndPrecaching (void)
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{
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}
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void S_ExtraUpdate (void)
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{
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}
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void S_LocalSound (char *s)
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{
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}
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