function header audit.

This commit is contained in:
Bill Currie 2001-02-09 02:53:09 +00:00
parent bb8f25bb64
commit 435c588e37
121 changed files with 1247 additions and 3078 deletions

View file

@ -83,10 +83,7 @@ player_state_t *view_message;
void BuildGammaTable (float, float);
/*
===============
V_CalcRoll
===============
V_CalcRoll
*/
float
V_CalcRoll (vec3_t angles, vec3_t velocity)
@ -114,10 +111,7 @@ V_CalcRoll (vec3_t angles, vec3_t velocity)
/*
===============
V_CalcBob
===============
V_CalcBob
*/
float
V_CalcBob (void)
@ -189,17 +183,16 @@ V_StopPitchDrift (void)
}
/*
===============
V_DriftPitch
V_DriftPitch
Moves the client pitch angle towards cl.idealpitch sent by the server.
Moves the client pitch angle towards cl.idealpitch sent by the server.
If the user is adjusting pitch manually, either with lookup/lookdown,
mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
If the user is adjusting pitch manually, either with lookup/lookdown,
mlook and mouse, or klook and keyboard, pitch drifting is constantly
stopped.
Drifting is enabled when the center view key is hit, mlook is released and
lookspring is non 0, or when
===============
Drifting is enabled when the center view key is hit, mlook is released
and lookspring is non 0, or when
*/
void
V_DriftPitch (void)
@ -254,11 +247,7 @@ V_DriftPitch (void)
}
/*
==============================================================================
PALETTE FLASHES
==============================================================================
*/
extern cvar_t *cl_cshift_bonus;
@ -277,9 +266,7 @@ cvar_t *contrast;
byte gammatable[256]; // palette is sent through this
/*
=================
V_CheckGamma
=================
V_CheckGamma
*/
qboolean
V_CheckGamma (void)
@ -299,9 +286,7 @@ V_CheckGamma (void)
}
/*
===============
V_ParseDamage
===============
V_ParseDamage
*/
void
V_ParseDamage (void)
@ -365,9 +350,7 @@ V_ParseDamage (void)
/*
==================
V_cshift_f
==================
V_cshift_f
*/
void
V_cshift_f (void)
@ -380,11 +363,9 @@ V_cshift_f (void)
/*
==================
V_BonusFlash_f
V_BonusFlash_f
When you run over an item, the server sends this command
==================
When you run over an item, the server sends this command
*/
void
V_BonusFlash_f (void)
@ -400,11 +381,9 @@ V_BonusFlash_f (void)
}
/*
=============
V_SetContentsColor
V_SetContentsColor
Underwater, lava, etc each has a color shift
=============
Underwater, lava, etc each has a color shift
*/
void
@ -435,11 +414,7 @@ V_SetContentsColor (int contents)
/*
==============================================================================
VIEW RENDERING
==============================================================================
*/
float
@ -452,9 +427,7 @@ angledelta (float a)
}
/*
==================
CalcGunAngle
==================
CalcGunAngle
*/
void
CalcGunAngle (void)
@ -496,9 +469,7 @@ CalcGunAngle (void)
}
/*
==============
V_BoundOffsets
==============
V_BoundOffsets
*/
void
V_BoundOffsets (void)
@ -521,11 +492,9 @@ V_BoundOffsets (void)
}
/*
==============
V_AddIdle
V_AddIdle
Idle swaying
==============
Idle swaying
*/
void
V_AddIdle (void)
@ -553,11 +522,9 @@ V_AddIdle (void)
/*
==============
V_CalcViewRoll
V_CalcViewRoll
Roll is induced by movement and damage
==============
Roll is induced by movement and damage
*/
void
V_CalcViewRoll (void)
@ -579,10 +546,7 @@ V_CalcViewRoll (void)
/*
==================
V_CalcIntermissionRefdef
==================
V_CalcIntermissionRefdef
*/
void
V_CalcIntermissionRefdef (void)
@ -605,10 +569,7 @@ V_CalcIntermissionRefdef (void)
}
/*
==================
V_CalcRefdef
==================
V_CalcRefdef
*/
void
V_CalcRefdef (void)
@ -717,9 +678,7 @@ V_CalcRefdef (void)
}
/*
=============
DropPunchAngle
=============
DropPunchAngle
*/
void
DropPunchAngle (void)
@ -730,12 +689,10 @@ DropPunchAngle (void)
}
/*
==================
V_RenderView
V_RenderView
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
==================
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
*/
extern vrect_t scr_vrect;
@ -767,9 +724,7 @@ V_RenderView (void)
//============================================================================
/*
=============
V_Init
=============
V_Init
*/
void
V_Init (void)