The gl_texsort cvar is gone. It did not do anything but disable

multitexture, so I replaced it with a gl_multitexture cvar. It defaults
off. Set gl_multitexture nonzero to enable it, but be warned that
multitexturing and sorted textures are currently incompatible; this means
that if you enable texturing, your textures will not be sorted and you may
or may not get better performance.

Made the following Cvars archived in GL: r_shadows, gl_affinemodels,
gl_cull, gl_flashblend, gl_keeptjunctions, gl_multitexture, gl_particles,
gl_sky_clip, gl_skymultipass, gl_smoothdlights.
This commit is contained in:
Jeff Teunissen 2001-01-09 00:45:54 +00:00
parent d41da03640
commit 40cfa92aa7
3 changed files with 51 additions and 103 deletions

View file

@ -113,7 +113,6 @@ cvar_t *r_netgraph;
cvar_t *gl_clear;
cvar_t *gl_cull;
cvar_t *gl_texsort;
cvar_t *gl_smooth;
cvar_t *gl_smoothdlights;
cvar_t *gl_affinemodels;
@ -123,15 +122,16 @@ cvar_t *gl_nocolors;
cvar_t *gl_keeptjunctions;
cvar_t *gl_particles;
cvar_t *gl_lerp_anim;
cvar_t *gl_fb_models;
cvar_t *gl_fb_bmodels;
cvar_t *gl_texsort;
cvar_t *gl_multitexture;
cvar_t *r_skyname;
cvar_t *gl_skymultipass;
cvar_t *gl_sky_clip;
cvar_t *gl_sky_divide;
cvar_t *gl_fb_models;
cvar_t *gl_fb_bmodels;
cvar_t *brighten;
extern cvar_t *scr_fov;