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The gl_texsort cvar is gone. It did not do anything but disable
multitexture, so I replaced it with a gl_multitexture cvar. It defaults off. Set gl_multitexture nonzero to enable it, but be warned that multitexturing and sorted textures are currently incompatible; this means that if you enable texturing, your textures will not be sorted and you may or may not get better performance. Made the following Cvars archived in GL: r_shadows, gl_affinemodels, gl_cull, gl_flashblend, gl_keeptjunctions, gl_multitexture, gl_particles, gl_sky_clip, gl_skymultipass, gl_smoothdlights.
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3 changed files with 51 additions and 103 deletions
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@ -113,7 +113,6 @@ cvar_t *r_netgraph;
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cvar_t *gl_clear;
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cvar_t *gl_cull;
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cvar_t *gl_texsort;
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cvar_t *gl_smooth;
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cvar_t *gl_smoothdlights;
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cvar_t *gl_affinemodels;
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@ -123,15 +122,16 @@ cvar_t *gl_nocolors;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_particles;
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cvar_t *gl_lerp_anim;
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cvar_t *gl_fb_models;
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cvar_t *gl_fb_bmodels;
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cvar_t *gl_texsort;
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cvar_t *gl_multitexture;
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cvar_t *r_skyname;
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cvar_t *gl_skymultipass;
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cvar_t *gl_sky_clip;
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cvar_t *gl_sky_divide;
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cvar_t *gl_fb_models;
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cvar_t *gl_fb_bmodels;
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cvar_t *brighten;
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extern cvar_t *scr_fov;
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