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Whitespace, and a very minor tweak to dynamic texture generation.
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parent
9bb8dc358f
commit
3affa48786
5 changed files with 44 additions and 31 deletions
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@ -64,10 +64,14 @@ GDT_InitDotParticleTexture (void)
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dx2 = x - 8;
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dx2 *= dx2;
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for (y = 0; y < 16; y++) {
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data[y][x][0] = 255;
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dy = y - 8;
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d = 255 - 4 * (dx2 + dy * dy);
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if (d<0) d = 0;
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if (d<=0) {
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d = 0;
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data[y][x][0] = 0;
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} else
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data[y][x][0] = 255;
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data[y][x][1] = (byte) d;
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}
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}
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@ -93,20 +97,24 @@ GDT_InitSmokeParticleTexture (void)
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dy2 = y - 16;
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dy2 *= dy2;
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for (x = 0; x < 32; x++) {
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data[y][x][0] = (noise1[y][x] >> 1) + 128;
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dx = x - 16;
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d = noise2[y][x] * 4 - 512;
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if (d > 0) {
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if (d > 255)
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d = 255;
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d = (d * (255 - (int) (dx * dx + dy2))) >> 8;
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if (d < 0)
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if (d <= 0) {
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d = 0;
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data[y][x][0] = 0;
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} else
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data[y][x][0] = (noise1[y][x] >> 1) + 128;
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// if (d > 255)
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// d = 255;
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data[y][x][1] = (byte) d;
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} else
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} else {
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data[y][x][0] = 0; //DESPAIR
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data[y][x][1] = 0;
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}
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}
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}
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part_tex_smoke[i] = texture_extension_number++;
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