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gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit considering that a buggy driver can make gl_ztrick into a sort of cheat if you can stand the flicker, it's gone. gl_finish was already a zombie Cvar so I just removed its definition.
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7 changed files with 1 additions and 33 deletions
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@ -119,8 +119,6 @@ HDC maindc;
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glvert_t glv;
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cvar_t *gl_ztrick;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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extern viddef_t vid; // global video state
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@ -1589,7 +1587,6 @@ void VID_Init (unsigned char *palette)
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vid_config_y = Cvar_Get("vid_config_y", "600", CVAR_ARCHIVE, "None");
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vid_stretch_by_2 = Cvar_Get("vid_stretch_by_2", "1", CVAR_ARCHIVE, "None");
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_windowed_mouse = Cvar_Get("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
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gl_ztrick = Cvar_Get("gl_ztrick", "1", CVAR_NONE, "None");
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Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
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Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
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