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gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit considering that a buggy driver can make gl_ztrick into a sort of cheat if you can stand the flicker, it's gone. gl_finish was already a zombie Cvar so I just removed its definition.
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7 changed files with 1 additions and 33 deletions
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@ -132,8 +132,6 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t *gl_ztrick;
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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@ -479,7 +477,6 @@ void VID_Init(unsigned char *palette)
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XVisualInfo *visinfo;
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vid_mode = Cvar_Get ("vid_mode","0",0,"None");
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gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
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vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
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#ifdef HAVE_DGA
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in_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE,
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