gl_finish - it's done

gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
This commit is contained in:
Joseph Carter 2000-06-17 13:30:39 +00:00
parent 6d62a506b2
commit 32b13fb303
7 changed files with 1 additions and 33 deletions

View file

@ -132,8 +132,6 @@ int texture_extension_number = 1;
float gldepthmin, gldepthmax;
cvar_t *gl_ztrick;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
@ -479,7 +477,6 @@ void VID_Init(unsigned char *palette)
XVisualInfo *visinfo;
vid_mode = Cvar_Get ("vid_mode","0",0,"None");
gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
#ifdef HAVE_DGA
in_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE,