gl_finish - it's done

gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
This commit is contained in:
Joseph Carter 2000-06-17 13:30:39 +00:00
parent 6d62a506b2
commit 32b13fb303
7 changed files with 1 additions and 33 deletions

View file

@ -257,7 +257,6 @@ void R_Init (void)
gl_flashblend = Cvar_Get("gl_flashblend", "0", CVAR_NONE, "None");
gl_playermip = Cvar_Get("gl_playermip", "0", CVAR_NONE, "None");
gl_nocolors = Cvar_Get("gl_nocolors", "0", CVAR_NONE, "None");
gl_finish = Cvar_Get("gl_finish", "0", CVAR_NONE, "None");
gl_keeptjunctions = Cvar_Get("gl_keeptjunctions", "1", CVAR_NONE, "None");
gl_reporttjunctions = Cvar_Get("gl_reporttjunctions", "0", CVAR_NONE, "None");