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gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit considering that a buggy driver can make gl_ztrick into a sort of cheat if you can stand the flicker, it's gone. gl_finish was already a zombie Cvar so I just removed its definition.
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7 changed files with 1 additions and 33 deletions
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@ -257,7 +257,6 @@ void R_Init (void)
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gl_flashblend = Cvar_Get("gl_flashblend", "0", CVAR_NONE, "None");
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gl_playermip = Cvar_Get("gl_playermip", "0", CVAR_NONE, "None");
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gl_nocolors = Cvar_Get("gl_nocolors", "0", CVAR_NONE, "None");
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gl_finish = Cvar_Get("gl_finish", "0", CVAR_NONE, "None");
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gl_keeptjunctions = Cvar_Get("gl_keeptjunctions", "1", CVAR_NONE, "None");
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gl_reporttjunctions = Cvar_Get("gl_reporttjunctions", "0", CVAR_NONE, "None");
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