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This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :)
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3 changed files with 5 additions and 2 deletions
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@ -734,7 +734,7 @@ V_CalcRefdef (void)
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r_refdef.viewangles[PITCH] += cl.punchangle;
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// smooth out stair step ups
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if ((view_message->onground != -1) && (cl.simorg[2] - oldz > 0)) {
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if ((cl.onground != -1) && (cl.simorg[2] - oldz > 0)) {
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float steptime;
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steptime = host_frametime;
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