mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
whitespace.
This commit is contained in:
parent
c1e0cf7b8e
commit
2fdeaf7aaa
3 changed files with 40 additions and 53 deletions
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@ -47,7 +47,7 @@ cvar_t *r_skyname;
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cvar_t *pr_boundscheck;
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cvar_t *pr_boundscheck;
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void SV_Error (char *error, ...);
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void SV_Error (char *error, ...);
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void FindEdictFieldOffsets ();
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void FindEdictFieldOffsets (void);
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dprograms_t *progs;
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dprograms_t *progs;
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dfunction_t *pr_functions;
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dfunction_t *pr_functions;
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@ -60,9 +60,16 @@ float *pr_globals; // same as pr_global_struct
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int pr_edict_size; // in bytes
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int pr_edict_size; // in bytes
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int pr_edictareasize; // LordHavoc: in bytes
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int pr_edictareasize; // LordHavoc: in bytes
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int type_size[8] =
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int type_size[8] = {
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{ 1, sizeof (void *) / 4, 1, 3, 1, 1, sizeof (void *) / 4,
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1,
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sizeof (void *) / 4 };
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sizeof (void *) / 4,
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1,
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3,
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1,
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1,
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sizeof (void *) / 4,
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sizeof (void *) / 4
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};
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ddef_t *ED_FieldAtOfs (int ofs);
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ddef_t *ED_FieldAtOfs (int ofs);
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qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
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qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
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@ -111,7 +118,7 @@ instead of being removed and recreated, which can cause interpolated
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angles and bad trails.
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angles and bad trails.
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=================
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=================
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*/
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*/
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edict_t *
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edict_t *
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ED_Alloc (void)
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ED_Alloc (void)
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{
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{
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int i;
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int i;
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@ -175,7 +182,7 @@ ED_Free (edict_t *ed)
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ED_GlobalAtOfs
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ED_GlobalAtOfs
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============
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============
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*/
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*/
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ddef_t *
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ddef_t *
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ED_GlobalAtOfs (int ofs)
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ED_GlobalAtOfs (int ofs)
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{
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{
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ddef_t *def;
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ddef_t *def;
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@ -194,7 +201,7 @@ ED_GlobalAtOfs (int ofs)
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ED_FieldAtOfs
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ED_FieldAtOfs
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============
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============
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*/
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*/
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ddef_t *
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ddef_t *
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ED_FieldAtOfs (int ofs)
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ED_FieldAtOfs (int ofs)
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{
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{
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ddef_t *def;
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ddef_t *def;
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@ -213,7 +220,7 @@ ED_FieldAtOfs (int ofs)
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ED_FindField
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ED_FindField
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============
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============
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*/
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*/
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ddef_t *
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ddef_t *
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ED_FindField (char *name)
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ED_FindField (char *name)
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{
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{
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ddef_t *def;
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ddef_t *def;
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@ -233,7 +240,7 @@ ED_FindField (char *name)
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ED_FindGlobal
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ED_FindGlobal
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============
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============
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*/
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*/
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ddef_t *
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ddef_t *
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ED_FindGlobal (char *name)
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ED_FindGlobal (char *name)
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{
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{
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ddef_t *def;
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ddef_t *def;
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@ -260,7 +260,7 @@ struct maplist {
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};
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};
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static struct maplist *
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static struct maplist *
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maplist_new ()
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maplist_new (void)
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{
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{
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return calloc (1, sizeof (struct maplist));
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return calloc (1, sizeof (struct maplist));
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}
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}
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@ -492,7 +492,7 @@ COM_CopyFile (char *netpath, char *cachepath)
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/*
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/*
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COM_OpenRead
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COM_OpenRead
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*/
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*/
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QFile *
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QFile *
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COM_OpenRead (const char *path, int offs, int len, int zip)
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COM_OpenRead (const char *path, int offs, int len, int zip)
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{
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{
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int fd = open (path, O_RDONLY);
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int fd = open (path, O_RDONLY);
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@ -650,22 +650,20 @@ int loadsize;
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Filename are relative to the quake directory.
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Filename are relative to the quake directory.
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Allways appends a 0 byte to the loaded data.
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Allways appends a 0 byte to the loaded data.
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*/
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*/
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byte *
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byte *
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COM_LoadFile (char *path, int usehunk)
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COM_LoadFile (char *path, int usehunk)
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{
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{
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QFile *h;
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QFile *h;
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byte *buf;
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byte *buf = NULL;
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char base[32];
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char base[32];
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int len;
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int len;
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buf = NULL; // quiet compiler warning
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// look for it in the filesystem or pack files
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// look for it in the filesystem or pack files
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len = com_filesize = COM_FOpenFile (path, &h);
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len = com_filesize = COM_FOpenFile (path, &h);
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if (!h)
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if (!h)
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return NULL;
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return NULL;
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// extract the filename base name for hunk tag
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// extract the filename base name for hunk tag
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COM_FileBase (path, base);
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COM_FileBase (path, base);
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if (usehunk == 1)
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if (usehunk == 1)
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@ -700,13 +698,13 @@ COM_LoadFile (char *path, int usehunk)
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return buf;
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return buf;
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}
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}
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byte *
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byte *
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COM_LoadHunkFile (char *path)
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COM_LoadHunkFile (char *path)
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{
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{
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return COM_LoadFile (path, 1);
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return COM_LoadFile (path, 1);
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}
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}
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byte *
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byte *
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COM_LoadTempFile (char *path)
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COM_LoadTempFile (char *path)
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{
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{
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return COM_LoadFile (path, 2);
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return COM_LoadFile (path, 2);
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@ -720,7 +718,7 @@ COM_LoadCacheFile (char *path, struct cache_user_s *cu)
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}
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}
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// uses temp hunk if larger than bufsize
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// uses temp hunk if larger than bufsize
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byte *
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byte *
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COM_LoadStackFile (char *path, void *buffer, int bufsize)
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COM_LoadStackFile (char *path, void *buffer, int bufsize)
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{
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{
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byte *buf;
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byte *buf;
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@ -740,7 +738,7 @@ COM_LoadStackFile (char *path, void *buffer, int bufsize)
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Loads the header and directory, adding the files at the beginning
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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of the list so they override previous pack files.
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*/
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*/
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pack_t *
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pack_t *
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COM_LoadPackFile (char *packfile)
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COM_LoadPackFile (char *packfile)
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{
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{
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dpackheader_t header;
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dpackheader_t header;
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@ -772,7 +770,7 @@ COM_LoadPackFile (char *packfile)
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Qread (packhandle, info, header.dirlen);
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Qread (packhandle, info, header.dirlen);
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// parse the directory
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// parse the directory
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for (i = 0; i < numpackfiles; i++) {
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for (i = 0; i < numpackfiles; i++) {
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strcpy (newfiles[i].name, info[i].name);
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strcpy (newfiles[i].name, info[i].name);
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newfiles[i].filepos = LittleLong (info[i].filepos);
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newfiles[i].filepos = LittleLong (info[i].filepos);
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@ -826,7 +824,6 @@ qstrcmp (char **os1, char **os2)
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}
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}
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}
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}
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void
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void
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COM_LoadGameDirectory (char *dir)
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COM_LoadGameDirectory (char *dir)
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{
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{
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@ -922,18 +919,13 @@ COM_AddDirectory (char *dir)
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strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
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strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
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}
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}
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//
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// add the directory to the search path
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// add the directory to the search path
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//
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search = calloc (1, sizeof (searchpath_t));
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search = calloc (1, sizeof (searchpath_t));
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strcpy (search->filename, dir);
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strcpy (search->filename, dir);
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search->next = com_searchpaths;
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search->next = com_searchpaths;
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com_searchpaths = search;
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com_searchpaths = search;
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//
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// add any pak files in the format pak0.pak pak1.pak, ...
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// add any pak files in the format pak0.pak pak1.pak, ...
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//
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COM_LoadGameDirectory (dir);
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COM_LoadGameDirectory (dir);
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}
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}
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@ -1063,9 +1055,7 @@ COM_Filesystem_Init (void)
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Cmd_AddCommand ("gamedir", COM_Gamedir_f);
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Cmd_AddCommand ("gamedir", COM_Gamedir_f);
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/*
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// start up with basegame->string by default
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start up with basegame->string by default
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*/
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COM_CreateGameDirectory (fs_basegame->string);
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COM_CreateGameDirectory (fs_basegame->string);
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// If we're dealing with id1, use qw too
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// If we're dealing with id1, use qw too
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@ -1105,7 +1095,7 @@ COM_Filesystem_Init_Cvars (void)
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COM_SkipPath
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COM_SkipPath
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============
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============
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*/
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*/
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char *
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char *
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COM_SkipPath (char *pathname)
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COM_SkipPath (char *pathname)
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{
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{
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char *last;
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char *last;
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@ -1137,7 +1127,7 @@ COM_StripExtension (char *in, char *out)
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COM_FileExtension
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COM_FileExtension
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============
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============
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*/
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*/
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char *
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char *
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COM_FileExtension (char *in)
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COM_FileExtension (char *in)
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{
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{
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static char exten[8];
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static char exten[8];
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@ -62,7 +62,7 @@ extern mtriangle_t triangles[MAXALIASTRIS];
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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extern int posenum;
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extern int posenum;
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void *
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void *
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Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
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Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
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{
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{
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byte *pskin;
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byte *pskin;
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@ -94,7 +94,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
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Mod_LoadAllSkins
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Mod_LoadAllSkins
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===============
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===============
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*/
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*/
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void *
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void *
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Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
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Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
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{
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{
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int snum, gnum, t;
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int snum, gnum, t;
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@ -172,9 +172,7 @@ GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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int numt = hdr->mdl.numtris;
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int numt = hdr->mdl.numtris;
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pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t), loadname);
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pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t), loadname);
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ptri =
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ptri = (mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t), loadname);
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(mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t), loadname);
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hdr->stverts = (byte *) pstverts - (byte *) hdr;
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hdr->stverts = (byte *) pstverts - (byte *) hdr;
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hdr->triangles = (byte *) ptri - (byte *) hdr;
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hdr->triangles = (byte *) ptri - (byte *) hdr;
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@ -198,7 +196,7 @@ GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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Mod_LoadAliasFrame
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Mod_LoadAliasFrame
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=================
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=================
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*/
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*/
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void *
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void *
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Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
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Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
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{
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{
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trivertx_t *pframe, *pinframe;
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trivertx_t *pframe, *pinframe;
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strcpy (frame->name, pdaliasframe->name);
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strcpy (frame->name, pdaliasframe->name);
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) { // byte values, don't worry about endianness
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// these are byte values, so we don't have to worry about
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// endianness
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
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frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
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}
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}
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pinframe = (trivertx_t *) (pdaliasframe + 1);
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pinframe = (trivertx_t *) (pdaliasframe + 1);
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pframe =
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pframe = Hunk_AllocName (pheader->mdl.numverts * sizeof (*pframe), loadname);
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Hunk_AllocName (pheader->mdl.numverts * sizeof (*pframe), loadname);
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frame->frame = (byte *) pframe - (byte *) pheader;
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frame->frame = (byte *) pframe - (byte *) pheader;
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@ -244,7 +239,7 @@ Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
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Mod_LoadAliasGroup
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Mod_LoadAliasGroup
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=================
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=================
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*/
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*/
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void *
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void *
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Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
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Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
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{
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{
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daliasgroup_t *pingroup;
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daliasgroup_t *pingroup;
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@ -258,12 +253,7 @@ Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
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numframes = LittleLong (pingroup->numframes);
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numframes = LittleLong (pingroup->numframes);
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paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) +
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paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);
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(numframes -
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1) * sizeof (paliasgroup->frames[0]),
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loadname);
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paliasgroup->numframes = numframes;
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paliasgroup->numframes = numframes;
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) {
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