whitespace.

This commit is contained in:
Jeff Teunissen 2000-12-28 06:49:26 +00:00
parent c1e0cf7b8e
commit 2fdeaf7aaa
3 changed files with 40 additions and 53 deletions

View file

@ -47,7 +47,7 @@ cvar_t *r_skyname;
cvar_t *pr_boundscheck; cvar_t *pr_boundscheck;
void SV_Error (char *error, ...); void SV_Error (char *error, ...);
void FindEdictFieldOffsets (); void FindEdictFieldOffsets (void);
dprograms_t *progs; dprograms_t *progs;
dfunction_t *pr_functions; dfunction_t *pr_functions;
@ -60,9 +60,16 @@ float *pr_globals; // same as pr_global_struct
int pr_edict_size; // in bytes int pr_edict_size; // in bytes
int pr_edictareasize; // LordHavoc: in bytes int pr_edictareasize; // LordHavoc: in bytes
int type_size[8] = int type_size[8] = {
{ 1, sizeof (void *) / 4, 1, 3, 1, 1, sizeof (void *) / 4, 1,
sizeof (void *) / 4 }; sizeof (void *) / 4,
1,
3,
1,
1,
sizeof (void *) / 4,
sizeof (void *) / 4
};
ddef_t *ED_FieldAtOfs (int ofs); ddef_t *ED_FieldAtOfs (int ofs);
qboolean ED_ParseEpair (void *base, ddef_t *key, char *s); qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
@ -111,7 +118,7 @@ instead of being removed and recreated, which can cause interpolated
angles and bad trails. angles and bad trails.
================= =================
*/ */
edict_t * edict_t *
ED_Alloc (void) ED_Alloc (void)
{ {
int i; int i;
@ -175,7 +182,7 @@ ED_Free (edict_t *ed)
ED_GlobalAtOfs ED_GlobalAtOfs
============ ============
*/ */
ddef_t * ddef_t *
ED_GlobalAtOfs (int ofs) ED_GlobalAtOfs (int ofs)
{ {
ddef_t *def; ddef_t *def;
@ -194,7 +201,7 @@ ED_GlobalAtOfs (int ofs)
ED_FieldAtOfs ED_FieldAtOfs
============ ============
*/ */
ddef_t * ddef_t *
ED_FieldAtOfs (int ofs) ED_FieldAtOfs (int ofs)
{ {
ddef_t *def; ddef_t *def;
@ -213,7 +220,7 @@ ED_FieldAtOfs (int ofs)
ED_FindField ED_FindField
============ ============
*/ */
ddef_t * ddef_t *
ED_FindField (char *name) ED_FindField (char *name)
{ {
ddef_t *def; ddef_t *def;
@ -233,7 +240,7 @@ ED_FindField (char *name)
ED_FindGlobal ED_FindGlobal
============ ============
*/ */
ddef_t * ddef_t *
ED_FindGlobal (char *name) ED_FindGlobal (char *name)
{ {
ddef_t *def; ddef_t *def;

View file

@ -260,7 +260,7 @@ struct maplist {
}; };
static struct maplist * static struct maplist *
maplist_new () maplist_new (void)
{ {
return calloc (1, sizeof (struct maplist)); return calloc (1, sizeof (struct maplist));
} }
@ -492,7 +492,7 @@ COM_CopyFile (char *netpath, char *cachepath)
/* /*
COM_OpenRead COM_OpenRead
*/ */
QFile * QFile *
COM_OpenRead (const char *path, int offs, int len, int zip) COM_OpenRead (const char *path, int offs, int len, int zip)
{ {
int fd = open (path, O_RDONLY); int fd = open (path, O_RDONLY);
@ -650,22 +650,20 @@ int loadsize;
Filename are relative to the quake directory. Filename are relative to the quake directory.
Allways appends a 0 byte to the loaded data. Allways appends a 0 byte to the loaded data.
*/ */
byte * byte *
COM_LoadFile (char *path, int usehunk) COM_LoadFile (char *path, int usehunk)
{ {
QFile *h; QFile *h;
byte *buf; byte *buf = NULL;
char base[32]; char base[32];
int len; int len;
buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files
// look for it in the filesystem or pack files
len = com_filesize = COM_FOpenFile (path, &h); len = com_filesize = COM_FOpenFile (path, &h);
if (!h) if (!h)
return NULL; return NULL;
// extract the filename base name for hunk tag // extract the filename base name for hunk tag
COM_FileBase (path, base); COM_FileBase (path, base);
if (usehunk == 1) if (usehunk == 1)
@ -700,13 +698,13 @@ COM_LoadFile (char *path, int usehunk)
return buf; return buf;
} }
byte * byte *
COM_LoadHunkFile (char *path) COM_LoadHunkFile (char *path)
{ {
return COM_LoadFile (path, 1); return COM_LoadFile (path, 1);
} }
byte * byte *
COM_LoadTempFile (char *path) COM_LoadTempFile (char *path)
{ {
return COM_LoadFile (path, 2); return COM_LoadFile (path, 2);
@ -720,7 +718,7 @@ COM_LoadCacheFile (char *path, struct cache_user_s *cu)
} }
// uses temp hunk if larger than bufsize // uses temp hunk if larger than bufsize
byte * byte *
COM_LoadStackFile (char *path, void *buffer, int bufsize) COM_LoadStackFile (char *path, void *buffer, int bufsize)
{ {
byte *buf; byte *buf;
@ -740,7 +738,7 @@ COM_LoadStackFile (char *path, void *buffer, int bufsize)
Loads the header and directory, adding the files at the beginning Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files. of the list so they override previous pack files.
*/ */
pack_t * pack_t *
COM_LoadPackFile (char *packfile) COM_LoadPackFile (char *packfile)
{ {
dpackheader_t header; dpackheader_t header;
@ -772,7 +770,7 @@ COM_LoadPackFile (char *packfile)
Qread (packhandle, info, header.dirlen); Qread (packhandle, info, header.dirlen);
// parse the directory // parse the directory
for (i = 0; i < numpackfiles; i++) { for (i = 0; i < numpackfiles; i++) {
strcpy (newfiles[i].name, info[i].name); strcpy (newfiles[i].name, info[i].name);
newfiles[i].filepos = LittleLong (info[i].filepos); newfiles[i].filepos = LittleLong (info[i].filepos);
@ -826,7 +824,6 @@ qstrcmp (char **os1, char **os2)
} }
} }
void void
COM_LoadGameDirectory (char *dir) COM_LoadGameDirectory (char *dir)
{ {
@ -922,18 +919,13 @@ COM_AddDirectory (char *dir)
strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir)); strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
} }
// // add the directory to the search path
// add the directory to the search path
//
search = calloc (1, sizeof (searchpath_t)); search = calloc (1, sizeof (searchpath_t));
strcpy (search->filename, dir); strcpy (search->filename, dir);
search->next = com_searchpaths; search->next = com_searchpaths;
com_searchpaths = search; com_searchpaths = search;
// // add any pak files in the format pak0.pak pak1.pak, ...
// add any pak files in the format pak0.pak pak1.pak, ...
//
COM_LoadGameDirectory (dir); COM_LoadGameDirectory (dir);
} }
@ -1063,9 +1055,7 @@ COM_Filesystem_Init (void)
Cmd_AddCommand ("gamedir", COM_Gamedir_f); Cmd_AddCommand ("gamedir", COM_Gamedir_f);
/* // start up with basegame->string by default
start up with basegame->string by default
*/
COM_CreateGameDirectory (fs_basegame->string); COM_CreateGameDirectory (fs_basegame->string);
// If we're dealing with id1, use qw too // If we're dealing with id1, use qw too
@ -1105,7 +1095,7 @@ COM_Filesystem_Init_Cvars (void)
COM_SkipPath COM_SkipPath
============ ============
*/ */
char * char *
COM_SkipPath (char *pathname) COM_SkipPath (char *pathname)
{ {
char *last; char *last;
@ -1137,7 +1127,7 @@ COM_StripExtension (char *in, char *out)
COM_FileExtension COM_FileExtension
============ ============
*/ */
char * char *
COM_FileExtension (char *in) COM_FileExtension (char *in)
{ {
static char exten[8]; static char exten[8];

View file

@ -62,7 +62,7 @@ extern mtriangle_t triangles[MAXALIASTRIS];
extern trivertx_t *poseverts[MAXALIASFRAMES]; extern trivertx_t *poseverts[MAXALIASFRAMES];
extern int posenum; extern int posenum;
void * void *
Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum) Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
{ {
byte *pskin; byte *pskin;
@ -94,7 +94,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
Mod_LoadAllSkins Mod_LoadAllSkins
=============== ===============
*/ */
void * void *
Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex) Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
{ {
int snum, gnum, t; int snum, gnum, t;
@ -172,9 +172,7 @@ GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
int numt = hdr->mdl.numtris; int numt = hdr->mdl.numtris;
pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t), loadname); pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t), loadname);
ptri = ptri = (mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t), loadname);
(mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t), loadname);
hdr->stverts = (byte *) pstverts - (byte *) hdr; hdr->stverts = (byte *) pstverts - (byte *) hdr;
hdr->triangles = (byte *) ptri - (byte *) hdr; hdr->triangles = (byte *) ptri - (byte *) hdr;
@ -198,7 +196,7 @@ GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
Mod_LoadAliasFrame Mod_LoadAliasFrame
================= =================
*/ */
void * void *
Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame) Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
{ {
trivertx_t *pframe, *pinframe; trivertx_t *pframe, *pinframe;
@ -209,16 +207,13 @@ Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
strcpy (frame->name, pdaliasframe->name); strcpy (frame->name, pdaliasframe->name);
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) { // byte values, don't worry about endianness
// these are byte values, so we don't have to worry about
// endianness
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i]; frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
} }
pinframe = (trivertx_t *) (pdaliasframe + 1); pinframe = (trivertx_t *) (pdaliasframe + 1);
pframe = pframe = Hunk_AllocName (pheader->mdl.numverts * sizeof (*pframe), loadname);
Hunk_AllocName (pheader->mdl.numverts * sizeof (*pframe), loadname);
frame->frame = (byte *) pframe - (byte *) pheader; frame->frame = (byte *) pframe - (byte *) pheader;
@ -244,7 +239,7 @@ Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
Mod_LoadAliasGroup Mod_LoadAliasGroup
================= =================
*/ */
void * void *
Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame) Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
{ {
daliasgroup_t *pingroup; daliasgroup_t *pingroup;
@ -258,12 +253,7 @@ Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
numframes = LittleLong (pingroup->numframes); numframes = LittleLong (pingroup->numframes);
paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);
(numframes -
1) * sizeof (paliasgroup->frames[0]),
loadname);
paliasgroup->numframes = numframes; paliasgroup->numframes = numframes;
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) {