whitespace.

This commit is contained in:
Jeff Teunissen 2000-12-28 06:49:26 +00:00
parent c1e0cf7b8e
commit 2fdeaf7aaa
3 changed files with 40 additions and 53 deletions

View file

@ -260,7 +260,7 @@ struct maplist {
};
static struct maplist *
maplist_new ()
maplist_new (void)
{
return calloc (1, sizeof (struct maplist));
}
@ -492,7 +492,7 @@ COM_CopyFile (char *netpath, char *cachepath)
/*
COM_OpenRead
*/
QFile *
QFile *
COM_OpenRead (const char *path, int offs, int len, int zip)
{
int fd = open (path, O_RDONLY);
@ -650,22 +650,20 @@ int loadsize;
Filename are relative to the quake directory.
Allways appends a 0 byte to the loaded data.
*/
byte *
byte *
COM_LoadFile (char *path, int usehunk)
{
QFile *h;
byte *buf;
byte *buf = NULL;
char base[32];
int len;
buf = NULL; // quiet compiler warning
// look for it in the filesystem or pack files
// look for it in the filesystem or pack files
len = com_filesize = COM_FOpenFile (path, &h);
if (!h)
return NULL;
// extract the filename base name for hunk tag
// extract the filename base name for hunk tag
COM_FileBase (path, base);
if (usehunk == 1)
@ -700,13 +698,13 @@ COM_LoadFile (char *path, int usehunk)
return buf;
}
byte *
byte *
COM_LoadHunkFile (char *path)
{
return COM_LoadFile (path, 1);
}
byte *
byte *
COM_LoadTempFile (char *path)
{
return COM_LoadFile (path, 2);
@ -720,7 +718,7 @@ COM_LoadCacheFile (char *path, struct cache_user_s *cu)
}
// uses temp hunk if larger than bufsize
byte *
byte *
COM_LoadStackFile (char *path, void *buffer, int bufsize)
{
byte *buf;
@ -740,7 +738,7 @@ COM_LoadStackFile (char *path, void *buffer, int bufsize)
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
*/
pack_t *
pack_t *
COM_LoadPackFile (char *packfile)
{
dpackheader_t header;
@ -772,7 +770,7 @@ COM_LoadPackFile (char *packfile)
Qread (packhandle, info, header.dirlen);
// parse the directory
// parse the directory
for (i = 0; i < numpackfiles; i++) {
strcpy (newfiles[i].name, info[i].name);
newfiles[i].filepos = LittleLong (info[i].filepos);
@ -826,7 +824,6 @@ qstrcmp (char **os1, char **os2)
}
}
void
COM_LoadGameDirectory (char *dir)
{
@ -922,18 +919,13 @@ COM_AddDirectory (char *dir)
strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
}
//
// add the directory to the search path
//
// add the directory to the search path
search = calloc (1, sizeof (searchpath_t));
strcpy (search->filename, dir);
search->next = com_searchpaths;
com_searchpaths = search;
//
// add any pak files in the format pak0.pak pak1.pak, ...
//
// add any pak files in the format pak0.pak pak1.pak, ...
COM_LoadGameDirectory (dir);
}
@ -1063,9 +1055,7 @@ COM_Filesystem_Init (void)
Cmd_AddCommand ("gamedir", COM_Gamedir_f);
/*
start up with basegame->string by default
*/
// start up with basegame->string by default
COM_CreateGameDirectory (fs_basegame->string);
// If we're dealing with id1, use qw too
@ -1105,7 +1095,7 @@ COM_Filesystem_Init_Cvars (void)
COM_SkipPath
============
*/
char *
char *
COM_SkipPath (char *pathname)
{
char *last;
@ -1137,7 +1127,7 @@ COM_StripExtension (char *in, char *out)
COM_FileExtension
============
*/
char *
char *
COM_FileExtension (char *in)
{
static char exten[8];