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64 lightmaps for now, till I improve the poly rendering
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@ -75,7 +75,7 @@ cvar_t *gl_colorlights;
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#define BLOCK_WIDTH 128
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#define BLOCK_HEIGHT 128
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#define MAX_LIGHTMAPS 256
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#define MAX_LIGHTMAPS 64
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int active_lightmaps;
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typedef struct glRect_s {
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