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https://git.code.sf.net/p/quake/newtree
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Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to rebuild it). configure.in: Cleanups to the DGA, VidMode, and sound detection code. Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
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6 changed files with 234 additions and 177 deletions
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@ -1,14 +1,14 @@
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/*
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config.h
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Configuration for Borland C++. This file would have been
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Configuration for Borland C++. This file would have been
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autogenerated by configure, for any sane compiler.
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Copyright (C) 2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Author: Jukka Sorjonen
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Date: 19 May 2000
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Author: Jukka Sorjonen
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Date: 19 May 2000
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CONFIG_H
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#define X_DISPLAY_MISSING
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/* Version string */
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/* these are included by version.h
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#define QW_VERSION "2.40"
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#define VERSION "0.1.99pre0"
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#define PROGRAM "QuakeForge"
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#define PACKAGE "quakeforge"
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*/
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#include "version.h"
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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#ifdef NEWSTYLE
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#define BASEGAME "base"
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#else
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#define BASEGAME "id1"
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#endif
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/* Define this to the subdirectory name of the default game */
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#ifdef NEWSTYLE
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# define GAMENAME "base"
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# define BASEGAME "base"
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#else
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# define GAMENAME "id1"
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# define BASEGAME "id1"
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#endif
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/* Define if you have the XFree86 DGA extension */
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/* Define if you have the <fcntl.h> header file. */
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#define HAVE_FCNTL_H 1
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/* Define if you have the <fnmatch.h> header file. */
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#undef HAVE_FNMATCH_H
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/* Define if you have the <initguid.h> header file. */
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#define HAVE_INITGUID_H 1
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#undef HAVE_LIBM
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/* Define if you want the QSG standards */
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#define QSG_VERSION "1"
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/* Define the name of the global config file */
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#define GLOBAL_CFG_FILE ".\\qforge.cfg"
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#define QSG_VERSION "1.0"
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/* Posix, needed for limits.h and Unix stuffs to work right */
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#define _POSIX_
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/* Dir used for shared game data */
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#define FS_SHAREPATH "."
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/* Dir used for shared game data */
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/* Dir used for unshared (user) game data */
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#define FS_USERPATH "."
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/* Location of QuakeForge's global config file */
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#define FS_GLOBALCFG ".\\global.cfg"
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#define strcasecmp(s1, s2) stricmp((s1), (s2))
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# define tan _tan
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#endif
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#endif
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#endif // _CONFIG_H
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