Configuration stuff. include/win32/version.h is now Autoconfiscated (but

still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
This commit is contained in:
Jeff Teunissen 2000-05-27 04:19:24 +00:00
parent 069fb0eead
commit 2d0932e00e
6 changed files with 234 additions and 177 deletions

View file

@ -1,14 +1,14 @@
/*
config.h
Configuration for Borland C++. This file would have been
Configuration for Borland C++. This file would have been
autogenerated by configure, for any sane compiler.
Copyright (C) 2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
Author: Jukka Sorjonen
Date: 19 May 2000
Author: Jukka Sorjonen
Date: 19 May 2000
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
@ -28,6 +28,7 @@
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CONFIG_H
@ -62,28 +63,16 @@
#define X_DISPLAY_MISSING
/* Version string */
/* these are included by version.h
#define QW_VERSION "2.40"
#define VERSION "0.1.99pre0"
#define PROGRAM "QuakeForge"
#define PACKAGE "quakeforge"
*/
#include "version.h"
/* Define if you want to use QF-style defaults instead of Id-style */
#undef NEWSTYLE
#ifdef NEWSTYLE
#define BASEGAME "base"
#else
#define BASEGAME "id1"
#endif
/* Define this to the subdirectory name of the default game */
#ifdef NEWSTYLE
# define GAMENAME "base"
# define BASEGAME "base"
#else
# define GAMENAME "id1"
# define BASEGAME "id1"
#endif
/* Define if you have the XFree86 DGA extension */
@ -179,6 +168,9 @@
/* Define if you have the <fcntl.h> header file. */
#define HAVE_FCNTL_H 1
/* Define if you have the <fnmatch.h> header file. */
#undef HAVE_FNMATCH_H
/* Define if you have the <initguid.h> header file. */
#define HAVE_INITGUID_H 1
@ -252,10 +244,7 @@
#undef HAVE_LIBM
/* Define if you want the QSG standards */
#define QSG_VERSION "1"
/* Define the name of the global config file */
#define GLOBAL_CFG_FILE ".\\qforge.cfg"
#define QSG_VERSION "1.0"
/* Posix, needed for limits.h and Unix stuffs to work right */
#define _POSIX_
@ -266,9 +255,10 @@
/* Dir used for shared game data */
#define FS_SHAREPATH "."
/* Dir used for shared game data */
/* Dir used for unshared (user) game data */
#define FS_USERPATH "."
/* Location of QuakeForge's global config file */
#define FS_GLOBALCFG ".\\global.cfg"
#define strcasecmp(s1, s2) stricmp((s1), (s2))
@ -297,4 +287,4 @@
# define tan _tan
#endif
#endif
#endif // _CONFIG_H

View file

@ -31,8 +31,6 @@
$Id$
*/
/* common/config.h.in. Generated automatically from configure.in by autoheader. */
#ifndef _CONFIG_H
#define _CONFIG_H
@ -65,28 +63,16 @@
#define X_DISPLAY_MISSING
/* Version string */
/* these are included from version.h
#define QW_VERSION "2.40"
#define VERSION "0.2.0"
#define PROGRAM "QuakeForge"
#define PACKAGE "quakeforge"
*/
#include "version.h"
/* Define if you want to use QF-style defaults instead of Id-style */
#undef NEWSTYLE
#ifdef NEWSTYLE
#define BASEGAME "base"
#else
#define BASEGAME "id1"
#endif
/* Define this to the subdirectory name of the default game */
#ifdef NEWSTYLE
# define GAMENAME "base"
# define BASEGAME "base"
#else
# define GAMENAME "id1"
# define BASEGAME "id1"
#endif
/* Define if you have the XFree86 DGA extension */
@ -183,7 +169,7 @@
#undef HAVE_FCNTL_H
/* Define if you have the <fnmatch.h> header file. */
#define HAVE_FNMATCH_H
#define HAVE_FNMATCH_H 1
/* Define if you have the <initguid.h> header file. */
#undef HAVE_INITGUID_H
@ -258,10 +244,7 @@
#undef HAVE_LIBM
/* Define if you want the QSG standards */
#define QSG_VERSION "1"
/* Define the name of the global config file */
#define GLOBAL_CFG_FILE ".\\qforge.cfg"
#define QSG_VERSION "1.0"
/* Posix, needed for limits.h and Unix stuffs to work right */
#define _POSIX_
@ -269,10 +252,15 @@
/* Define if we've scitech MGL library and mgraph.h */
#define HAVE_MGRAPH_H 1
#define FS_GLOBALCFG ".\\global.cfg"
/* Dir used for shared game data */
#define FS_SHAREPATH "."
/* Dir used for unshared (user) game data */
#define FS_USERPATH "."
/* Location of QuakeForge's global config file */
#define FS_GLOBALCFG ".\\global.cfg"
#define strcasecmp(s1, s2) stricmp((s1), (s2))
#define strncasecmp(s1, s2, n) strnicmp((s1), (s2), (n))
@ -299,4 +287,4 @@
# define tan _tan
#endif
#endif
#endif // _CONFIG_H

View file

@ -33,10 +33,11 @@
#ifndef _VERSION_H
#define _VERSION_H
/* Version string */
#define QW_VERSION "2.40"
#define VERSION "0.1.99pre2"
#define PROGRAM "QuakeForge"
#define PACKAGE "quakeforge"
/* Version strings */
#define PACKAGE "quakeforge"
#define PROGRAM "QuakeForge"
#define VERSION "0.1.99pre2"
#define QW_VERSION "2.40"
#define QSG_VERSION "1.0"
#endif /* _VERSION_H_ */
#endif // _VERSION_H

View file

@ -0,0 +1,43 @@
/*
version.h
version numbers for the win32 builds that don't use autoconf
Copyright (C) 2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
Author: Thad Ward
Date: 22 May 2000
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _VERSION_H
#define _VERSION_H
/* Version strings */
#define PACKAGE "@PACKAGE@"
#define PROGRAM "@PROGRAM@"
#define VERSION "@VERSION@"
#define QW_VERSION "@QW_VERSION@"
#define QSG_VERSION "@QSG_VERSION@"
#endif // _VERSION_H