mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 13:32:01 +00:00
fix a nasty buffer overflow
This commit is contained in:
parent
a24894dc70
commit
2b165575dd
1 changed files with 4 additions and 2 deletions
|
@ -337,7 +337,8 @@ SV_Map_f (void)
|
|||
Con_Printf ("map <levelname> : continue game on a new level\n");
|
||||
return;
|
||||
}
|
||||
strcpy (level, Cmd_Argv (1));
|
||||
strncpy (level, Cmd_Argv (1), sizeof (level) - 1);
|
||||
level[sizeof (level) - 1] = 0;
|
||||
|
||||
// check to make sure the level exists
|
||||
snprintf (expanded, sizeof (expanded), "maps/%s.bsp", level);
|
||||
|
@ -356,7 +357,8 @@ SV_Map_f (void)
|
|||
SV_BroadcastCommand ("changing\n");
|
||||
SV_SendMessagesToAll ();
|
||||
|
||||
strcpy (curlevel, level);
|
||||
strncpy (curlevel, level, sizeof (curlevel) - 1);
|
||||
curlevel[sizeof (curlevel) - 1] = 0;
|
||||
SV_SpawnServer (level);
|
||||
|
||||
SV_BroadcastCommand ("reconnect\n");
|
||||
|
|
Loading…
Reference in a new issue