Couple of #ifndef WIN32 to get SDL compile under Borland.

This commit is contained in:
Dabb 2000-07-11 14:42:05 +00:00
parent 6a008a83c9
commit 2a3cfd6251

View file

@ -107,7 +107,7 @@ void VID_Shutdown (void)
SDL_Quit(); SDL_Quit();
} }
#ifndef WIN32
static void static void
signal_handler(int sig) signal_handler(int sig)
{ {
@ -130,7 +130,7 @@ InitSig(void)
signal(SIGSEGV, signal_handler); signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler); signal(SIGTERM, signal_handler);
} }
#endif
void VID_SetPalette (unsigned char *palette) void VID_SetPalette (unsigned char *palette)
{ {
byte *pal; byte *pal;
@ -363,9 +363,11 @@ void VID_Init (unsigned char *palette)
{ {
flags |= SDL_FULLSCREEN; flags |= SDL_FULLSCREEN;
// Don't annoy Mesa/3dfx folks // Don't annoy Mesa/3dfx folks
#ifndef WIN32
setenv ("MESA_GLX_FX","fullscreen", 1); setenv ("MESA_GLX_FX","fullscreen", 1);
} else { } else {
setenv ("MESA_GLX_FX","disable",1); setenv ("MESA_GLX_FX","disable",1);
#endif
} }
// Setup GL Attributes // Setup GL Attributes
@ -393,8 +395,9 @@ void VID_Init (unsigned char *palette)
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid.numpages = 2; vid.numpages = 2;
#ifndef WIN32
InitSig(); // trap evil signals InitSig(); // trap evil signals
#endif
GL_Init(); GL_Init();