split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the

first place, but I didn't realise how much code would go into sky clipping).
This commit is contained in:
Bill Currie 2000-11-15 17:20:54 +00:00
parent b9b45d8d79
commit 293d2bcc13
7 changed files with 432 additions and 367 deletions

View file

@ -127,6 +127,7 @@ extern PROC glVertexPointerEXT;
#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)
#define SKY_TEX 2000 // Quake 2 environment sky
#define BACKFACE_EPSILON 0.01