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Remove gl_cull cvar. Workaround for a speed issue/bug in a very early windows minigl.
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39115d98a7
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2 changed files with 1 additions and 7 deletions
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@ -114,7 +114,6 @@ cvar_t *r_waterripple;
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cvar_t *gl_affinemodels;
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cvar_t *gl_affinemodels;
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cvar_t *gl_clear;
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cvar_t *gl_clear;
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cvar_t *gl_cull;
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cvar_t *gl_dlight_lightmap;
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cvar_t *gl_dlight_lightmap;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_fb_models;
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cvar_t *gl_fb_models;
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@ -1180,11 +1179,7 @@ R_SetupGL (void)
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//
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//
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// set drawing parms
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// set drawing parms
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//
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//
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if (gl_cull->int_val)
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glEnable (GL_CULL_FACE);
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glEnable (GL_CULL_FACE);
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else
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glDisable (GL_CULL_FACE);
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glDisable (GL_ALPHA_TEST);
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glDisable (GL_ALPHA_TEST);
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glAlphaFunc (GL_GREATER, 0.5);
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glAlphaFunc (GL_GREATER, 0.5);
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glEnable (GL_DEPTH_TEST);
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glEnable (GL_DEPTH_TEST);
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@ -227,7 +227,6 @@ R_Init_Cvars (void)
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, "Makes texture rendering quality better if set to 1");
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, "Makes texture rendering quality better if set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "Set to 1 to make background black. Useful for removing HOM effect");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "Set to 1 to make background black. Useful for removing HOM effect");
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gl_cull = Cvar_Get ("gl_cull", "1", CVAR_ARCHIVE, "If set to 1, does not render things that do not need to be");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, "Set to 1 for high quality dynamic lighting.");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, "Set to 1 for high quality dynamic lighting.");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, "Set to 1 to use a dynamic light effect faster on GL");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, "Set to 1 to use a dynamic light effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, "Smooth dynamic vertex lighting");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, "Smooth dynamic vertex lighting");
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