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Backport Cvar callbacks to newtree. Software gamma still doesn't work in
GL, and I still don't know exactly why.
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57 changed files with 420 additions and 447 deletions
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@ -625,10 +625,10 @@ VID_Init (unsigned char *palette)
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void
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VID_Init_Cvars ()
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{
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vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, "Sets the video mode");
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vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE,
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vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "Sets the video mode");
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vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL,
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"Redraw entire screen each frame instead of just dirty areas");
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vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
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vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE, NULL,
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"Wait for vertical retrace before drawing next frame");
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}
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