the big cvar value -> int_val audit. seems to work ok

This commit is contained in:
Bill Currie 2000-10-17 03:17:42 +00:00
parent 4478b82af4
commit 2682888425
50 changed files with 332 additions and 332 deletions

View file

@ -573,7 +573,7 @@ static void R_DrawAliasModel (entity_t *e)
if (!strcmp(clmodel->name, "progs/player.mdl"))
{
shadelight = max(shadelight, 8);
} else if (!gl_fb_models->value && (
} else if (!gl_fb_models->int_val && (
!strcmp (clmodel->name, "progs/flame.mdl") ||
!strcmp (clmodel->name, "progs/flame2.mdl"))) {
// HACK HACK HACK -- no fullbright colors, so make torches full light
@ -620,7 +620,7 @@ static void R_DrawAliasModel (entity_t *e)
// we can't dynamically colormap textures, so they are cached
// seperately for the players. Heads are just uncolored.
if (currententity->scoreboard && !gl_nocolors->value)
if (currententity->scoreboard && !gl_nocolors->int_val)
{
i = currententity->scoreboard - cl.players;
if (!currententity->scoreboard->skin)
@ -632,24 +632,24 @@ static void R_DrawAliasModel (entity_t *e)
glBindTexture (GL_TEXTURE_2D, playertextures + i);
}
if (gl_affinemodels->value)
if (gl_affinemodels->int_val)
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
R_SetupAliasFrame (currententity->frame, paliashdr, false);
// This block is GL fullbright support for objects...
if (clmodel->hasfullbrights && gl_fb_models->value &&
if (clmodel->hasfullbrights && gl_fb_models->int_val &&
paliashdr->gl_fb_texturenum[currententity->skinnum][anim]) {
glBindTexture (GL_TEXTURE_2D, paliashdr->gl_fb_texturenum[currententity->skinnum][anim]);
R_SetupAliasFrame (currententity->frame, paliashdr, true);
}
if (gl_affinemodels->value)
if (gl_affinemodels->int_val)
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glPopMatrix ();
if (r_shadows->value)
if (r_shadows->int_val)
{
glPushMatrix ();
R_RotateForEntity (e);
@ -674,7 +674,7 @@ static void R_DrawEntitiesOnList (void)
{
int i;
if (!r_drawentities->value)
if (!r_drawentities->int_val)
return;
// LordHavoc: split into 3 loops to simplify state changes
@ -717,10 +717,10 @@ R_DrawViewModel
static void R_DrawViewModel (void)
{
currententity = &cl.viewent;
if (!r_drawviewmodel->value
if (!r_drawviewmodel->int_val
|| !Cam_DrawViewModel()
|| envmap
|| !r_drawentities->value
|| !r_drawentities->int_val
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|| cl.stats[STAT_HEALTH] <= 0
|| !currententity->model)
@ -899,7 +899,7 @@ static void R_SetupGL (void)
//
// set drawing parms
//
if (gl_cull->value)
if (gl_cull->int_val)
glEnable (GL_CULL_FACE);
else
glDisable (GL_CULL_FACE);
@ -907,7 +907,7 @@ static void R_SetupGL (void)
glDisable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER, 0.5);
glEnable (GL_DEPTH_TEST);
if (gl_smooth->value)
if (gl_smooth->int_val)
glShadeModel (GL_SMOOTH);
else
glShadeModel (GL_FLAT);
@ -949,7 +949,7 @@ R_Clear
*/
static void R_Clear (void)
{
if (gl_clear->value)
if (gl_clear->int_val)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
glClear (GL_DEPTH_BUFFER_BIT);
@ -969,7 +969,7 @@ r_refdef must be set before the first call
*/
void R_RenderView (void)
{
if (r_norefresh->value)
if (r_norefresh->int_val)
return;
if (!r_worldentity.model || !cl.worldmodel)