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the big cvar value -> int_val audit. seems to work ok
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50 changed files with 332 additions and 332 deletions
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@ -171,7 +171,7 @@ void CL_PredictMove (void)
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cls.state = ca_active;
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}
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if (cl_nopred->value)
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if (cl_nopred->int_val)
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{
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VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
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VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
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