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Added " characters to multiline cvar descriptions to avoid compilation
probs and extra whitespaces in resulting help.
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5 changed files with 25 additions and 25 deletions
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@ -1496,25 +1496,25 @@ SV_InitLocal (void)
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timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
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"Sets the amount of time in minutes that is needed before advancing to the next level");
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teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
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"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
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2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
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3 You can hurt yourself but you cannot hurt your teammates");
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"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
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"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
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"3 You can hurt yourself but you cannot hurt your teammates");
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samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
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"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
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1 The same level will be played until someone exits,
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2 The same level will be played and the exit will kill anybody that tries to exit,
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3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
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"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
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"1 The same level will be played until someone exits,"
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"2 The same level will be played and the exit will kill anybody that tries to exit,"
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"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
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maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
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"Sets how many clients can connect to your server, this includes spectators and players");
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maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
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"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
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value should always be equal-to or less-then the maxclients value");
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"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
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" value should always be equal-to or less-then the maxclients value");
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hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
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deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
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"Sets the rules for weapon and item respawning.
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1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
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2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
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3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
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"Sets the rules for weapon and item respawning. "
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"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
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"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
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"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
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spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
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watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
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@ -1578,9 +1578,9 @@ SV_InitLocal (void)
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"Time/date format to use");
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filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
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"Determines the rules for the IP list
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0 Only IP addresses on the Ban list will be allowed onto the server,
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1 Only IP addresses NOT on the Ban list will be allowed onto the server");
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"Determines the rules for the IP list "
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"0 Only IP addresses on the Ban list will be allowed onto the server, "
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"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
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allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
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allow_download_skins =
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