Added " characters to multiline cvar descriptions to avoid compilation

probs and extra whitespaces in resulting help.
This commit is contained in:
Dabb 2000-12-31 09:05:25 +00:00
parent b6c832d900
commit 22d2cce11f
5 changed files with 25 additions and 25 deletions

View file

@ -1496,25 +1496,25 @@ SV_InitLocal (void)
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
"Sets the amount of time in minutes that is needed before advancing to the next level");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
3 You can hurt yourself but you cannot hurt your teammates");
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
"3 You can hurt yourself but you cannot hurt your teammates");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
1 The same level will be played until someone exits,
2 The same level will be played and the exit will kill anybody that tries to exit,
3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
"1 The same level will be played until someone exits,"
"2 The same level will be played and the exit will kill anybody that tries to exit,"
"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
"Sets how many clients can connect to your server, this includes spectators and players");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
value should always be equal-to or less-then the maxclients value");
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
" value should always be equal-to or less-then the maxclients value");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
"Sets the rules for weapon and item respawning.
1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
"Sets the rules for weapon and item respawning. "
"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
@ -1578,9 +1578,9 @@ SV_InitLocal (void)
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
"Determines the rules for the IP list
0 Only IP addresses on the Ban list will be allowed onto the server,
1 Only IP addresses NOT on the Ban list will be allowed onto the server");
"Determines the rules for the IP list "
"0 Only IP addresses on the Ban list will be allowed onto the server, "
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
allow_download_skins =