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finally found the black water bug!!! forgot to set the color back to the
lighting color
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@ -673,6 +673,7 @@ R_DrawSkyChain (msurface_t *sky_chain)
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sc = sc->texturechain;
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}
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}
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glColor3ubv (lighthalf_v);
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#if 0
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glDisable (GL_TEXTURE_2D);
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sc = sky_chain;
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