finally found the black water bug!!! forgot to set the color back to the

lighting color
This commit is contained in:
Bill Currie 2000-12-09 05:37:25 +00:00
parent 4297432d7e
commit 1b82a5b018

View file

@ -673,6 +673,7 @@ R_DrawSkyChain (msurface_t *sky_chain)
sc = sc->texturechain;
}
}
glColor3ubv (lighthalf_v);
#if 0
glDisable (GL_TEXTURE_2D);
sc = sky_chain;