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https://git.code.sf.net/p/quake/newtree
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hardware gamma support. I don't know how well it works (hard to tell on my
test box), but it doesn't crash :)
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0fad122bc3
commit
1afaefd9dc
1 changed files with 37 additions and 3 deletions
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@ -52,6 +52,10 @@
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void GL_Common_Init_Cvars (void);
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void GL_Common_Init_Cvars (void);
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void CheckMultiTextureExtensions (void);
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void CheckMultiTextureExtensions (void);
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void VID_Init8bitPalette (void);
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void VID_Init8bitPalette (void);
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void VID_BuildGammaTable (double);
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void VID_GetSystemGamma (void);
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void VID_RestoreSystemGamma (void);
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extern void (*vid_menudrawfn) (void);
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extern void (*vid_menudrawfn) (void);
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extern void (*vid_menukeyfn) (int);
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extern void (*vid_menukeyfn) (int);
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@ -104,6 +108,7 @@ qboolean DDActive;
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// If you ever merge screen/gl_screen, don't forget this one
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// If you ever merge screen/gl_screen, don't forget this one
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qboolean scr_skipupdate;
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qboolean scr_skipupdate;
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static unsigned short system_gamma_ramp[3][256];
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static vmode_t modelist[MAX_MODE_LIST];
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static vmode_t modelist[MAX_MODE_LIST];
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static int nummodes;
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static int nummodes;
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static vmode_t badmode;
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static vmode_t badmode;
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@ -560,6 +565,7 @@ VID_Shutdown (void)
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#endif
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#endif
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if (vid_initialized) {
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if (vid_initialized) {
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VID_RestoreSystemGamma ();
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vid_canalttab = false;
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vid_canalttab = false;
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hRC = wglGetCurrentContext ();
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hRC = wglGetCurrentContext ();
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hDC = wglGetCurrentDC ();
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hDC = wglGetCurrentDC ();
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@ -1422,6 +1428,8 @@ VID_Init (unsigned char *palette)
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DestroyWindow (hwnd_dialog);
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DestroyWindow (hwnd_dialog);
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#endif
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#endif
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VID_GetSystemGamma ();
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GL_Common_Init_Cvars ();
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GL_Common_Init_Cvars ();
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VID_InitGamma (palette);
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VID_InitGamma (palette);
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VID_SetPalette (palette);
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VID_SetPalette (palette);
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@ -1602,5 +1610,31 @@ VID_SetCaption (char *text)
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qboolean
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qboolean
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VID_SetGamma (double gamma)
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VID_SetGamma (double gamma)
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{
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{
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return false; //FIXME
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int i;
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unsigned short ramps[3][256];
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HDC hdc = GetDC (NULL);
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VID_BuildGammaTable (gamma);
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for (i = 0; i < 255; i++) {
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ramps[0][i] = ramps[1][i] = ramps[2][i] = gammatable[i] << 16;
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}
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i = SetDeviceGammaRamp(hdc, ramps);
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ReleaseDC (NULL, hdc);
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return i;
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}
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void
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VID_GetSystemGamma (void)
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{
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HDC hdc = GetDC (NULL);
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GetDeviceGammaRamp(hdc, &system_gamma_ramp[0][0]);
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ReleaseDC (NULL, hdc);
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}
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void
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VID_RestoreSystemGamma (void)
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{
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HDC hdc = GetDC (NULL);
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SetDeviceGammaRamp(hdc, &system_gamma_ramp[0][0]);
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ReleaseDC (NULL, hdc);
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}
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}
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