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This adds multitexture for win32 back into the game.
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4 changed files with 15 additions and 13 deletions
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@ -239,12 +239,10 @@ void GL_Bind (int texnum);
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#define TEXTURE0_SGIS 0x835E
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#define TEXTURE1_SGIS 0x835F
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#ifdef _WIN32
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typedef void (GLAPIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
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typedef void (GLAPIENTRY *lpSelTexFUNC) (GLenum);
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extern lpMTexFUNC qglMTexCoord2fSGIS;
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extern lpSelTexFUNC qglSelectTextureSGIS;
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#endif
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extern qboolean gl_mtexable;
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